Item Details

Illusion Tae Goo Lyeon [2] ( Taegoolyeon_IL )

ID 21050 Illusion Tae Goo Lyeon [2]
Illusion Tae Goo Lyeon [2] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 200 Slots: 2
Type: Weapon item. Sub Type: Two-Handed Sword Gender: Both Locations: Right_Hand + Left_Hand
Attack: 250 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 120 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Arma sagrada de um guerreiro do oriente.
--------------------------
Esquiva perfeita +10.
--------------------------
A cada refino:
Dano físico a distância +2%.
--------------------------
Refino +7 ou mais:
Custo de SP das habilidades -20%.
Refino +9 ou mais:
Pós-conjuração -20%.
Refino +11 ou mais:
HP e SP máx. +10%.
--------------------------
Conjunto
[Bota Ilusional]
Dano físico a distância +3%.
Arma e Calçado refinados no +7 ou mais:
Conjuração variável -10%.
Soma dos refinos 18 ou mais:
Conjuração fixa -0,5 segundos.
Soma dos refinos 22 ou mais:
Dano de [Sopro do Dragão] e [Bafo do Dragão] +20%.
--------------------------
Tipo: Espada de Duas Mãos
ATQ: 250 ATQM: 0
Peso: 200
Nível da arma: 4
Nível necessário: 120
Classes: Espadachins e evoluções

Perfect Dodge +10
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Serangan fisik jarak-jauh +2% per 1 tingkat tempa
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Jika tingkat tempa +7 atau lebih,
SP Consumption -20%
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Jika tingkat tempa +9 atau lebih,
After Cast-delay -20%
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Jika tingkat tempa +11 atau lebih,
Max HP SP +10%
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Set Bonus
Illusion Tae Goo Lyeon [2]
Illusion Boots [1]

Serangan fisik jarak-jauh +3%

Jika tingkat tempa kedua item +7 atau lebih,
Variable Cast-time -10%

Jika total tingkat tempa dari kedua item +18 atau lebih,
Fixed Cast-time -0.5 detik

Jika total tingkat tempa dari kedua item +22 atau lebih,
Damage dari skill "Dragon's Breath" +20%
Damage dari skill "Dragon's Water Breath" +20%
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Jenis : Weapon
Posisi : Two-handed Sword
ATK : 250
Berat : 200
Weapon Lv : 4
Syarat Lv : 120
Job : Rune Knight, Royal Guard

A legendary sword of a brave general from the East.
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Perfect Dodge + 10.
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For every refine level, increase long ranged physical damage by 2%.
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When refined to +7 or higher, reduce SP consumption of skills by 20%.
------------------------
When refined to +9 or higher, reduce after cast delay by 20%.
------------------------
When refined to +11 or higher, MHP + 10%, MSP + 10%.
------------------------
Set Bonus:
Illusion Tae Goo Lyeon [2]
Illusion Boots [1]

Increase long ranged physical damage by 3%.
------------------------
When the both items are refined to +7 or higher,
Reduce variable casting time by 10%.
------------------------
When the total refine level of set are 18 or higher,
Reduce fixed casting time by 0.5 second.
------------------------
When the total refine level of set are 22 or higher,
Increase Dragon Breath and Dragon Breath - Water damage by 20%.
------------------------
Type : Two-handed Sword
Attack : 250
Weight : 200
Weapon Level : 4
Required Level : 120
Class : 3rd Class Swordman

This sword is said to have belonged to a brave general from the East.
Perfect Dodge +10.
Ranged physical damage +2% for every refine level.
If refine rate is +7 or higher, SP consumption -20%.
If refine rate is +9 or higher, Cast Delay -20%.
If refine rate is +11 or higher, Max HP +10%, Max SP +10%.
_
If the refine rate of Illusion Tae Goo Lyeon and Illusion Leg is +7 or higher, Variable Cast Time of all skills -10%.
If total refine rate is +18, reduce fixed casting time by 0.5 second.
If total refine rate is +22, Dragon Breath and Dragon Water Breath damage +20%.
_
Class: Two-handed Sword
Attack: 250
Weight: 200
Weapon level: 4
Required Level: 120
Jobs: Rune Knight, Royal Guard

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bFlee2,10;
bonus bLongAtkRate,.@r*2;
if (.@r >= 7) {
   bonus bUseSPrate,-20;
   if (.@r >= 9) {
      bonus bDelayrate,-20;
      if (.@r >= 11) {
         bonus bMaxHPrate,10;
         bonus bMaxSPrate,10;
      }
   }
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bFlee2 Item Bonus
bFlee2
Signature:
bonus bFlee2,n;
Description:
Perfect Dodge + n
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bUseSPrate Item Bonus
bUseSPrate
Signature:
bonus bUseSPrate,n;
Description:
SP consumption + n%
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMaxSPrate Item Bonus
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

Not specified

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified