Fallen Angel Wing [1] ( Fallen_Angel_Wing )
| ID 2589 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 20 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Garment/Robe | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 18 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: Not specified | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Lindas Asas de Arcanjo. Brancas como a neve e leves feito plumas. Elas podem ser encantadas na Sayap raksasa hitam dari malaikat yang jatuh ke rune midgard. A pair of black wings from a fallen angel. Those who fell from the sky have lost the ability to fly. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus bAllStats,1; bonus bBaseAtk,readparam(bStr)/20; bonus bMatk,readparam(bInt)/20; bonus2 bSubEle,Ele_Neutral,readparam(bVit)/20; bonus bAspdRate,(readparam(bAgi)/20); bonus bLongAtkRate,readparam(bDex)/20; bonus bCritAtkRate,readparam(bLuk)/20; Script References
bAllStats
Item Bonus
bAllStats
Signature:
Description:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
readparam
Command
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Example:
bStr
Item Bonus
bStr
Signature:
Description:
STR + n
bMatk
Item Bonus
bMatk
Signature:
Description:
Magical attack power + n
bInt
Item Bonus
bInt
Signature:
Description:
INT + n
bSubEle
Item Bonus
bSubEle
Signature:
Description:
+x% damage reduction against attack element e with trigger criteria bf
bVit
Item Bonus
bVit
Signature:
Description:
VIT + n
bAspdRate
Item Bonus
bAspdRate
Signature:
Description:
Attack speed + n%
bAgi
Item Bonus
bAgi
Signature:
Description:
AGI + n
bLongAtkRate
Item Bonus
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
bDex
Item Bonus
bDex
Signature:
Description:
DEX + n
bCritAtkRate
Item Bonus
bCritAtkRate
Signature:
Description:
Increases critical damage by +n%
bLuk
Item Bonus
bLuk
Signature:
Description:
LUK + n
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified |
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