Item Details

Big Eggring Card ( Big_Eggring_Card )

ID 4662 Big Eggring Card
Big Eggring Card Buy Price: 20 zeny Sell Price: 10 zeny Weight: 1 Slots: Not specified
Type: Card item. Sub Type: Not specified Gender: Both Locations: Garment/Robe
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

HP máx. +1.000.
ATQ e ATQM +25.
Dano crítico +10%.
Dano físico a distância +5%.
Velocidade de ataque +10%.
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A cada 10 de FOR base até o 50:
ATQ -5.
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A cada 10 de AGI base até o 50:
Velocidade de ataque -2%.
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A cada 10 de VIT base até o 50:
HP máx. -200.
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A cada 10 de INT base até o 50:
ATQM -5.
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A cada 10 de DES base até o 50:
Dano físico a distância -1%.
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A cada 10 de SOR base até o 50:
Dano crítico -2%.
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Tipo: Carta
Equipa em: Capa
Peso: 1

ATK + 25, MATK + 25
Meningkatkan critical damage pada target sebesar 10%)
MHP + 1000
Meningkatkan serangan long-ranged sebesar 5%
Critical Damage +10%

Atk -5 setiap 10 base STR
ASPD -2% setiap 10 base AGI)
MHP - 200 setiap 10 base VIT
MATK - 5 setiap 10 base INT
Mengurangi serangan long-ranged pada target sebesar 1% setiap 10 base DEX
Mengurangi serangan Critical pada target sebesar 2% setiap 10 base LUK
Pengurangan tidak akan sampai dibawah 0.
Jenis : Card
Digunakan di : Garment
Berat : 1

The reductions applied won't fall below zero.
Class: Card
Compounds On: Garment
Weight: 1
Max HP + 1000
Max HP - 200 for every 10 base Vit.
ATK + 25
ATK - 5 for every 10 base Str.
MATK + 25
MATK - 5 for every 10 base Int.
Aspd + 10%
Aspd - 2% for every 10 base Agi.
Increases long-ranged damage on targets by 5%.
Reduces long-ranged damage on targets by 1% for every 10 base Dex.
Increases critical damage on targets by 10%.
Reduces critical damage on targets by 2% for every 10 base Luk.

The reductions applied won't fall below zero.
Class: Card
Compounds On: Garment
Weight: 1
Max HP + 1000
Max HP - 200 for every 10 base Vit.
Atk + 25
Atk - 5 for every 10 base Str.
Matk + 25
Matk - 5 for every 10 base Int.
Aspd + 10%
Aspd - 2% for every 10 base Agi.
Long-range physical weapon damage +5%.
Long-range physical weapon damage -1% for every 10 base Dex.
Increases critical damage on targets by 10%.
Reduces critical damage on targets by 2% for every 10 base Luk.

All

Big Eggring (0.01%)
Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? Yes
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bBaseAtk,25-5*min(readparam(bStr)/10,5);
bonus bMatk,25-5*min(readparam(bInt)/10,5);
bonus bAspdRate,10-2*min(readparam(bAgi)/10,5);
bonus bMaxHP,1000-200*min(readparam(bVit)/10,5);
bonus bLongAtkRate,5-1*min(readparam(bDex)/10,5);
bonus bCritAtkRate,10-2*min(readparam(bLuk)/10,5);
Script References
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
readparam Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr Item Bonus
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bAgi Item Bonus
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bMaxHP Item Bonus
bMaxHP
Signature:
bonus bMaxHP,n;
Description:
MaxHP + n
bVit Item Bonus
bVit
Signature:
bonus bVit,n;
Description:
VIT + n
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
bDex Item Bonus
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bCritAtkRate Item Bonus
bCritAtkRate
Signature:
bonus bCritAtkRate,n;
Description:
Increases critical damage by +n%
bLuk Item Bonus
bLuk
Signature:
bonus bLuk,n;
Description:
LUK + n
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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