Vecer Axe [2] ( Vecer_Axe )
| ID 1311 |
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Precio de compra: 20 zeny | Precio de venta: 10 zeny | Peso: 150 | Ranuras: 2 | ||||||||||||||||||||||||||||||||||||||||
| Tipo: Objeto de arma. | Subtipo: Hacha de Una Mano | Género: Ambos | Ubicaciones: Arma | |||||||||||||||||||||||||||||||||||||||||
| Ataque: 140 | Ataque mágico: No especificado | Alcance: 1 | Defensa: No especificado | |||||||||||||||||||||||||||||||||||||||||
| Nivel de arma: 3 | Nivel de armadura: No especificado | Nivel de Equipamiento (Mín.): 50 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: Trascendente, Cuarta clases., Todo Trascendente, Todo Tercero | |||||||||||||||||||||||||||||||||||||||||
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Um machado luxuoso, decorado na cor vermelha. Ele emite um som único quando brandido. Sebuah Kapak elegan terhias dengan warna merah. Mengakibatkan hembusan angin dengan suara unik ketika mengibaskannya. A luxurious axe decorated in red. It creates wind with a unique sound when you wave it.
A luxurious axe decorated in red. It creates wind with a unique sound when you wave it.
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
if (readparam(bLuk)>=90) {
bonus bBaseAtk,20;
}
if (readparam(bDex)>=90) {
bonus bCritical,5;
}
if (readparam(bDex)>=90 && readparam(bLuk)>=90) {
bonus2 bSkillAtk,"MC_MAMMONITE",15;
}
Referencias del Script
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
readparam
Comando
readparam
Firma:
Descripción:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Ejemplo:
bLuk
Bono de Ítem
bLuk
Firma:
Descripción:
LUK + n
bBaseAtk
Bono de Ítem
bBaseAtk
Firma:
Descripción:
Basic attack power + n
bDex
Bono de Ítem
bDex
Firma:
Descripción:
DEX + n
bCritical
Bono de Ítem
bCritical
Firma:
Descripción:
Critical + n
bSkillAtk
Bono de Ítem
bSkillAtk
Firma:
Descripción:
Increases damage of skill sk by n%
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado No especificado No especificado No especificado No especificado |
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