Item Details

Vecer Axe [2] ( Vecer_Axe )

ID 1311 Vecer Axe [2]
Vecer Axe [2] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 150 Слоты: 2
Тип: Оружие. Подтип: Одноручный Топор Пол: Оба Локации: Оружие
Атака: 140 Магическая атака: Не указано Диапазон: 1 Защита: Не указано
Уровень оружия: 3 Уровень брони: Не указано Мин. Уровень Снаряжения: 50 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Transcendent классы (без Transcendent-Third классов)., Четвертые классы., Все Transcendent классы., Все Third классы.

Um machado luxuoso, decorado na cor vermelha. Ele emite um som único quando brandido.
Indestrutível em batalha.
SOR base 90 ou mais:
ATQ +20.
DES base 90 ou mais:
CRIT +5.
SOR e DES base 90 ou mais:
Dano de [Mammonita] +15%.
Tipo: Machado
Ataque: 140
Peso: 150
Nível da arma: 3
Nível necessário: 50
Classes: Transcendentais de Espadachins, Mercadores e evoluções

Sebuah Kapak elegan terhias dengan warna merah. Mengakibatkan hembusan angin dengan suara unik ketika mengibaskannya.
Ketika LUK lebih dari 90, ATK +20. Ketika DEX lebih dari 90, CRI +5. Ketika LUK dan DEX lebih dari 90, memberikan serangan tambahan skill 'Mammonite' sebesar 15%.
Jenis : One-Handed Axe Serangan : 140
Berat : 150
Senjata Level: 3
Level Persyaratan : 50
Profesi : High Swordman dan High Merchant

A luxurious axe decorated in red. It creates wind with a unique sound when you wave it.
Class: One-Handed Axe
Attack: 140
Property: Neutral
Weight: 150
Weapon Level: 3
Requires Level: 50
Usable By: Lord Knight Jobs, Master Smith Jobs, Paladin Jobs, Biochemist Jobs
ATK + 20, if the users base Luk is 90 or higher.
Crit + 5, if the users base Dex is 90 or higher.
Increases the damage of Mammonite by an additional 15%, if the users base Dex and Luk is 90 or higher.
This item is indestructible in battle.

A luxurious axe decorated in red. It creates wind with a unique sound when you wave it.
-------------
Type: Weapon
Class: One-Handed Axe
Attack: 140
Property: Neutral
Weight: 150
Weapon Level: 3
Required Level: 50
Jobs: Transcendent Swordsman Jobs, Transcendent Merchant Jobs
-------------
This item is indestructible in battle.
-------------
If base DEX is 90 or higher,
CRIT + 5.
-------------
If base LUK is 90 or higher,
ATK + 20.
-------------
If base DEX, LUK is 90 or higher,
Increases the damage of Mammonite by 15%.

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
if (readparam(bLuk)>=90) {
   bonus bBaseAtk,20;
}
if (readparam(bDex)>=90) {
   bonus bCritical,5;
}
if (readparam(bDex)>=90 && readparam(bLuk)>=90) {
   bonus2 bSkillAtk,"MC_MAMMONITE",15;
}
Справка по Скрипту
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
readparam Команда
readparam
Сигнатура:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Описание:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Пример:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bLuk Бонус Предмета
bLuk
Сигнатура:
bonus bLuk,n;
Описание:
LUK + n
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bDex Бонус Предмета
bDex
Сигнатура:
bonus bDex,n;
Описание:
DEX + n
bCritical Бонус Предмета
bCritical
Сигнатура:
bonus bCritical,n;
Описание:
Critical + n
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 3 Да 3 Не указано Детали

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