Item Details

Vellum Bible ( Velum_Bible )

ID 1586 Vellum Bible
Vellum Bible Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 60 Ranuras: No especificado
Tipo: Objeto de arma. Subtipo: Libro Género: Ambos Ubicaciones: Arma
Ataque: 110 Ataque mágico: 125 Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 95 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Aparato bélico usado em guerras.
ATQM +125.
Em mapas de GdE e PvP:
Efetividade de cura +5%.
A cada 10 níveis de base:
Efetividade de cura +1%.
Refino +6 ou mais:
[Gênese]
Custo de SP +60.
Tempo de recarga -10 segundos.
[Lauda Ramus]
Custo de SP +60.
Tempo de recarga -3 segundos.
[Lauda Agnus]
Custo de SP +60.
Tempo de recarga -3 segundos.
Tipo: Livro
Ataque: 110
Peso: 60
Nível da arma: 4
Nível necessário: 95
Classes: Sacerdotes, Sábios, Mestres Taekwons e evoluções

*Status berlaku selama WoE & PVP
Matk +125.
*Status berlaku selama WoE & PVP
Meningkatkan skill penyembuhan berdasarkan base level.
Jika ditempa +6 atau lebih, mengurangi delay skill dari Lauda Agnus, Lauda Ramus, dan Clearance sementara meningkatkan konsumsi SP dari skill tersebut sebesar 60.
Jenis : Book
Serangan : 110
Berat : 60
Level Senjata : 4
Minimum Level : 95
Jobs : Priest / Sage / Taekwon Master

Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A book that has been designed specifically for battles against players.
Class: Book
Attack: 110
Magic Attack: 125
Property: Neutral
Weight: 60
Weapon Level: 4
Requires Level: 95
Usable By: Priest Jobs, Sage Jobs, Taekwon Master
Stats during WoE, PvP
Increases the recovery rate of recovery skills by 5%.
Increases the recovery rate of recovery skills by an additional 1% for every base level.
If upgrade level is +6 or higher,
Reduces the cooldown of Clearance by 10 seconds.
Reduces the cooldown of Lauda Agnus and Lauda Ramus by 3 seconds.
Increases the SP cost of Clearance, Lauda Agnus and Lauda Ramus by 60.

Type: Weapon
Class: Book
Attack: 110
Property: Neutral
Weight: 60
Weapon Level: 4
Required Level: 95
Jobs: Priest Jobs, Sage Jobs, Taekwon Master
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Stats during PVP, WOE
MATK + 125
Increases the recovery rate of recovery skills by 5%.
For every 1 base levels, increases the recovery rate of recovery skills by 1%.
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If upgrade level is +6 or higher,
Increases the SP cost of Clearance, Lauda Agnus and Lauda Ramus by 60.
Reduces the cooldown time for Clearance by 10 seconds.
Reduces the cooldown time for Lauda Agnus and Lauda Ramus by 3 seconds.

Dark Priest (0.01%)
Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bHealPower,5+BaseLevel/10;
if (getrefine()>=6) {
   bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-3000;
   bonus2 bSkillCooldown,"AB_LAUDARAMUS",-3000;
   bonus2 bSkillCooldown,"AB_CLEARANCE",-10000;
   bonus2 bSkillUseSP,"AB_LAUDAAGNUS",-60;
   bonus2 bSkillUseSP,"AB_LAUDARAMUS",-60;
   bonus2 bSkillUseSP,"AB_CLEARANCE",-60;
}
Referencias del Script
bHealPower Bono de Ítem
bHealPower
Firma:
bonus bHealPower,n;
Descripción:
Increases heal amount of all heal skills by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bSkillCooldown Bono de Ítem
bSkillCooldown
Firma:
bonus2 bSkillCooldown,sk,t;
Descripción:
Increases cooldown of skill sk by t milliseconds
bSkillUseSP Bono de Ítem
bSkillUseSP
Firma:
bonus2 bSkillUseSP,sk,n;
Descripción:
Decreases SP consumption of skill sk by n
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado