Item Details

Vellum Bible ( Velum_Bible )

ID 1586 Vellum Bible
Vellum Bible Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 60 Emplacements: Non spécifié
Type: Arme. Sous-type: Livre Genre: Les deux Lieux: Arme
Attaque: 110 Attaque magique: 125 Portée: 1 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 95 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Aparato bélico usado em guerras.
ATQM +125.
Em mapas de GdE e PvP:
Efetividade de cura +5%.
A cada 10 níveis de base:
Efetividade de cura +1%.
Refino +6 ou mais:
[Gênese]
Custo de SP +60.
Tempo de recarga -10 segundos.
[Lauda Ramus]
Custo de SP +60.
Tempo de recarga -3 segundos.
[Lauda Agnus]
Custo de SP +60.
Tempo de recarga -3 segundos.
Tipo: Livro
Ataque: 110
Peso: 60
Nível da arma: 4
Nível necessário: 95
Classes: Sacerdotes, Sábios, Mestres Taekwons e evoluções

*Status berlaku selama WoE & PVP
Matk +125.
*Status berlaku selama WoE & PVP
Meningkatkan skill penyembuhan berdasarkan base level.
Jika ditempa +6 atau lebih, mengurangi delay skill dari Lauda Agnus, Lauda Ramus, dan Clearance sementara meningkatkan konsumsi SP dari skill tersebut sebesar 60.
Jenis : Book
Serangan : 110
Berat : 60
Level Senjata : 4
Minimum Level : 95
Jobs : Priest / Sage / Taekwon Master

Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A book that has been designed specifically for battles against players.
Class: Book
Attack: 110
Magic Attack: 125
Property: Neutral
Weight: 60
Weapon Level: 4
Requires Level: 95
Usable By: Priest Jobs, Sage Jobs, Taekwon Master
Stats during WoE, PvP
Increases the recovery rate of recovery skills by 5%.
Increases the recovery rate of recovery skills by an additional 1% for every base level.
If upgrade level is +6 or higher,
Reduces the cooldown of Clearance by 10 seconds.
Reduces the cooldown of Lauda Agnus and Lauda Ramus by 3 seconds.
Increases the SP cost of Clearance, Lauda Agnus and Lauda Ramus by 60.

Type: Weapon
Class: Book
Attack: 110
Property: Neutral
Weight: 60
Weapon Level: 4
Required Level: 95
Jobs: Priest Jobs, Sage Jobs, Taekwon Master
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Stats during PVP, WOE
MATK + 125
Increases the recovery rate of recovery skills by 5%.
For every 1 base levels, increases the recovery rate of recovery skills by 1%.
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If upgrade level is +6 or higher,
Increases the SP cost of Clearance, Lauda Agnus and Lauda Ramus by 60.
Reduces the cooldown time for Clearance by 10 seconds.
Reduces the cooldown time for Lauda Agnus and Lauda Ramus by 3 seconds.

Dark Priest (0.01%)
Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
bonus bHealPower,5+BaseLevel/10;
if (getrefine()>=6) {
   bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-3000;
   bonus2 bSkillCooldown,"AB_LAUDARAMUS",-3000;
   bonus2 bSkillCooldown,"AB_CLEARANCE",-10000;
   bonus2 bSkillUseSP,"AB_LAUDAAGNUS",-60;
   bonus2 bSkillUseSP,"AB_LAUDARAMUS",-60;
   bonus2 bSkillUseSP,"AB_CLEARANCE",-60;
}
Références du Script
bHealPower Bonus d’Objet
bHealPower
Signature:
bonus bHealPower,n;
Description:
Increases heal amount of all heal skills by n%
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bSkillCooldown Bonus d’Objet
bSkillCooldown
Signature:
bonus2 bSkillCooldown,sk,t;
Description:
Increases cooldown of skill sk by t milliseconds
bSkillUseSP Bonus d’Objet
bSkillUseSP
Signature:
bonus2 bSkillUseSP,sk,n;
Description:
Decreases SP consumption of skill sk by n
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Oui 4 Non spécifié Détails

Non spécifié