Item Details

Garuda Hat [1] ( Garuda_Hat )

ID 18508 Garuda Hat [1]
Garuda Hat [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 10 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Equipo de la cabeza superior
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 4
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 30 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Uma coroa rara e de aparência única, feita com camadas de penas do lendário pássaro divino, Garuda.
SOR +5.
DEFM +3.
Precisão +10.
Pós-conjuração -5%.
Resistência a todas as propriedades +5%.
Refino +7 ou mais:
Ao derrotar monstros, 1% de chance de derrubar [Mastela].
A partir do refino +8:
Chance de derrubar [Mastela] +1% adicional por refino.
Tipo: Equip. para Cabeça
Defesa: 4
Equipa em: Topo
Peso: 10
Nível necessário: 30
Classes: Todas, exceto Aprendizes

Sebuah mahkota yang sangat unik dan langka, dibuat dari bulu burung legendaris, Garuda.
Mengurangi serangan yang diterima dari semua jenis monster sebesar 5%.
LUK + 5, HIT + 10, Mengurangi delay waktu casting sebesar 5%.
Jika di upgrade lebih dari 7, maka terdapat kemungkinan untuk mendapatkan Fruit of Mastela saat mengalahkan monster. Dan jika diupgrade lagi maka satu tingkat upgrade akan meningkatkan kesempatan 1%.
Jenis : Headgear Tk Def : 4
Posisi : Atas Berat : 10
Level Persyaratan : 30
Profesi : Semua kecuali Novice

A hat which is very unique and rare, made from the feathers of a legendary bird Garuda.
Class: Headgear
Position: Upper
Defense: 4
Weight: 10
Requires Level: 30
Usable By: All Jobs except Novice Jobs
Luk + 5
Mdef + 3
Hit + 10
Reduces the global delay of skills by 5%.
Reduces damage taken from All property attacks by 5%.
If upgrade level is +7 or higher,
Adds a chance of gaining Mastela Fruit when a monster is killed; Adds an additional 1% chance per upgrade level of the item.

A hat which is very unique and rare, made from the feathers of a legendary bird Garuda.
Reduces damage from all elements by 5%
LUK +5
HIT +10
MDEF +3
Spell casting time -5%
[If refined to +7 or higher]
Has a chance of dropping Mastela Fruit when defeating monsters.
Chance to drop increases for each refine level over 7.
Class: Headgear
Location: Upper
Defense: 4
Weight: 10
Required Level: 1
Jobs: All

Todos excepto:

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse? No
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bLuk,5;
bonus bMdef,3;
bonus2 bSubEle,Ele_All,5;
bonus bHit,10;
bonus bDelayrate,-5;
.@r = getrefine();
if (.@r>=7)
   bonus2 bAddMonsterDropItem,522,100*(.@r-6);
Referencias del Script
bLuk Bono de Ítem
bLuk
Firma:
bonus bLuk,n;
Descripción:
LUK + n
bMdef Bono de Ítem
bMdef
Firma:
bonus bMdef,n;
Descripción:
Equipment MDEF + n
bSubEle Bono de Ítem
bSubEle
Firma:
bonus3 bSubEle,e,x,bf;
Descripción:
+x% damage reduction against attack element e with trigger criteria bf
bHit Bono de Ítem
bHit
Firma:
bonus bHit,n;
Descripción:
Hit + n
bDelayrate Bono de Ítem
bDelayrate
Firma:
bonus bDelayrate,n;
Descripción:
Increases skill delay by n%
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddMonsterDropItem Bono de Ítem
bAddMonsterDropItem
Firma:
bonus3 bAddMonsterDropItem,iid,r,n;
Descripción:
Adds a n/100% chance for item iid to be dropped when killing a monster of race r
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado