Dea Staff [1] ( Dea_Staff )
| ID 2005 |
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Precio de compra: 20 zeny | Precio de venta: 10 zeny | Peso: 100 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||||||
| Tipo: Objeto de arma. | Subtipo: Báculos de Dos Manos | Género: Ambos | Ubicaciones: Mano_Derecha + Mano_Izquierda | |||||||||||||||||||||||||||||||||||||||||
| Ataque: 30 | Ataque mágico: 220 | Alcance: 1 | Defensa: No especificado | |||||||||||||||||||||||||||||||||||||||||
| Nivel de arma: 3 | Nivel de armadura: No especificado | Nivel de Equipamiento (Mín.): 50 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Sagrado | Clases: Trascendente, Cuarta clases., Todo Trascendente, Todo Tercero | |||||||||||||||||||||||||||||||||||||||||
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A imagem da Deusa Sagrada da Luz está entalhada neste cajado longo. Staff panjang yang dihiasai oleh cahaya mahkota dewi. The image of the Sacred Goddess of Light is carved onto this long staff. The image of the Sacred Goddess of Light is carved onto this long staff.
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
bonus bAtkEle,Ele_Holy;
bonus bMatkRate,getrefine()/2;
bonus bInt,6;
bonus bVit,2;
autobonus3 "{ }",20,1000,"AL_HEAL","{ specialeffect2 EF_MAGICALATTHIT; heal 0,200; }";
Referencias del Script
bAtkEle
Bono de Ítem
bAtkEle
Firma:
Descripción:
Gives the player's attacks element e
bMatkRate
Bono de Ítem
bMatkRate
Firma:
Descripción:
Magical attack power + n%
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bInt
Bono de Ítem
bInt
Firma:
Descripción:
INT + n
bVit
Bono de Ítem
bVit
Firma:
Descripción:
VIT + n
autobonus3
Comando
autobonus3
Firma:
Descripción:
These commands are meant to be used in item scripts only! See 'petautobonus' for pet usage.
What these commands do is 'attach' a script to the player which will get
executed on attack (or when attacked in the case of autobonus2).
Rate is the trigger rate of the script (1000 = 100%).
Duration is the time in milliseconds that the bonus will last for since the script has triggered.
Skill ID/skill name the skill which will be used as trigger to start the bonus. (autobonus3)
The optional argument 'flag' is used to classify the type of attack where the script
can trigger (it shares the same flags as the bAutoSpell bonus script):
Range criteria:
Attack type criteria:
Skill criteria:
The difference between the optional argument 'other script' and the 'bonus script' is that,
the former one triggers only when attacking(or attacked) and the latter one runs on
status calculation as well, which makes sure, within the duration, the "bonus" that get
lost on status calculation is restored. So, 'bonus script' is technically supposed to accept
"bonus" command only. And we usually use 'other script' to show visual effects.
In all cases, when the script triggers, the attached player will be the one
who holds the bonus. There is currently no way of knowing within this script
who was the other character (the attacker in autobonus2, or the target in
autobonus and autobonus3).
//Grants a 1% chance of starting the state "all stats +10" for 10 seconds when
//using weapon or misc attacks (both melee and ranged skills) and shows a special
//effect when the bonus is active.
Ejemplo:
specialeffect2
Comando
specialeffect2
Firma:
Descripción:
This command behaves identically to 'specialeffect', but the effect will be
centered on the invoking character's sprite.
<Player name> parameter will display <effect number> on another Player than the
one currently attached to the script. Like with specialeffect, when specifying
a player, <send_target> must be supplied, specifying AREA will retain the default
behavior of the command.
heal
Comando
heal
Firma:
Descripción:
This command will heal a set amount of HP and/or SP on the invoking character.
character and produces no other output whatsoever.
Ejemplo:
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado No especificado No especificado No especificado No especificado |
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