Item Details

Illusion Goibne Spaulders [1] ( Goibne_Shoulder_IL )

ID 20923 Illusion Goibne Spaulders [1]
Illusion Goibne Spaulders [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 100 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Capa/Túnica
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 47
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 130 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

A primeira criação de Goibne, sua rara e preciosa armadura.
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VIT +1.
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Refino +7 ou mais:
Dano físico contra oponentes de propriedade Fogo, Terra, Água e Vento +5%.
Refino +9 ou mais:
Dano físico contra oponentes de propriedade Fogo, Terra, Água e Vento +10% adicional.
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Tipo: Capa
DEF: 47 DEFM: 2
Peso: 100
Nível necessário: 130
Classes: Todas, exceto Aprendizes

VIT +1, MDEF +2
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Jika tingkat tempa +7 atau lebih,
Damage serangan fisik melawan monster element Water, Wind, Earth dan Fire +5%
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Jika tingkat tempa +9 atau lebih,
Damage serangan fisik melawan monster element Water, Wind, Earth dan Fire +10%
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Set Bonus
Illusion Goibne's Armor [1]
Illusion Goibne's Spaulders [1]
Illusion Goibne's Greaves [1]
Illusion Goibne's Helm [1]

VIT +5
MaxHP +15%, MaxSP +5%
DEF +5, MDEF +15
Magic damage yang diterima dari element Water, Wind, Earth dan Fire -10%

Jika tingkat tempa semua part set +7 atau lebih,
MaxHP +10%

Jika total tingkat tempa semua part set +36 atau lebih,
Fix Cast-time -0.7 detik

Jika total tingkat tempa semua part set +40 atau lebih,
After Cast Delay -20%
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Jenis : Equipment
Posisi : Garment
DEF : 47
Berat : 100
Syarat Lv : 130
Job : Semua Job kecuali Novice

VIT + 1, MDEF + 2.
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When refined to +7 or higher, increase physical damage against Water, Wind, Earth, and Fire property monsters by 5%.
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When refined to +9 or higher, increase physical damage against Water, Wind, Earth, and Fire property monsters by additional 10%.
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Type : Garment
Def : 47
Weight : 100
Required Level : 130
Class : All Jobs except Novice

The first piece of armor created by Goibne. According to him, these spaulders perfectly protect the shoulders.
VIT +1, MDEF +2.
If refine rate is +7, damage inflicted on enemies of Water, Wind, Earth and Fire property increases by +5%.
If refine rate is +9, damage inflicted on enemies of Water, Wind, Earth and Fire property additionally increases by +10%.
_
Weight: 100
Required Level: 130
Jobs: All jobs except Novice

Todos excepto:

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
 bonus bMdef,2;
bonus bVit,1;
if (.@r >= 7) {
   .@val = 5;
   if (.@r >= 9) {
      .@val += 10;
   }
}
if (.@val) {
   bonus2 bAddEle,Ele_Water,.@val;
   bonus2 bAddEle,Ele_Wind,.@val;
   bonus2 bAddEle,Ele_Earth,.@val;
   bonus2 bAddEle,Ele_Fire,.@val;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMdef Bono de Ítem
bMdef
Firma:
bonus bMdef,n;
Descripción:
Equipment MDEF + n
bVit Bono de Ítem
bVit
Firma:
bonus bVit,n;
Descripción:
VIT + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddEle Bono de Ítem
bAddEle
Firma:
bonus3 bAddEle,e,x,bf;
Descripción:
+x% physical damage against element e with trigger criteria bf
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado