Item Details

Illusion Goibne's Spaulders [1] ( Goibne_Shoulder_IL )

ID 20923 Illusion Goibne's Spaulders [1]
Illusion Goibne's Spaulders [1] Harga Beli: zeny Harga Jual: 0 zeny Berat: 100 Slot: 1
Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. Sub Tipe: Tidak ditentukan Gender: Keduanya Lokasi: Jubah
Serangan: Tidak ditentukan Serangan Sihir: Tidak ditentukan Jangkauan: Tidak ditentukan Pertahanan: 47
Tingkat Senjata: Tidak ditentukan Level Armor: 1 Min. Level Equip: 130 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Tidak ditentukan

A primeira criação de Goibne, sua rara e preciosa armadura.
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VIT +1.
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Refino +7 ou mais:
Dano físico contra oponentes de propriedade Fogo, Terra, Água e Vento +5%.
Refino +9 ou mais:
Dano físico contra oponentes de propriedade Fogo, Terra, Água e Vento +10% adicional.
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Tipo: Capa
DEF: 47 DEFM: 2
Peso: 100
Nível necessário: 130
Classes: Todas, exceto Aprendizes

VIT +1, MDEF +2
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Jika tingkat tempa +7 atau lebih,
Damage serangan fisik melawan monster element Water, Wind, Earth dan Fire +5%
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Jika tingkat tempa +9 atau lebih,
Damage serangan fisik melawan monster element Water, Wind, Earth dan Fire +10%
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Set Bonus
Illusion Goibne's Armor [1]
Illusion Goibne's Spaulders [1]
Illusion Goibne's Greaves [1]
Illusion Goibne's Helm [1]

VIT +5
MaxHP +15%, MaxSP +5%
DEF +5, MDEF +15
Magic damage yang diterima dari element Water, Wind, Earth dan Fire -10%

Jika tingkat tempa semua part set +7 atau lebih,
MaxHP +10%

Jika total tingkat tempa semua part set +36 atau lebih,
Fix Cast-time -0.7 detik

Jika total tingkat tempa semua part set +40 atau lebih,
After Cast Delay -20%
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Jenis : Equipment
Posisi : Garment
DEF : 47
Berat : 100
Syarat Lv : 130
Job : Semua Job kecuali Novice

VIT + 1, MDEF + 2.
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When refined to +7 or higher, increase physical damage against Water, Wind, Earth, and Fire property monsters by 5%.
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When refined to +9 or higher, increase physical damage against Water, Wind, Earth, and Fire property monsters by additional 10%.
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Type : Garment
Def : 47
Weight : 100
Required Level : 130
Class : All Jobs except Novice

The first piece of armor created by Goibne. According to him, these spaulders perfectly protect the shoulders.
VIT +1, MDEF +2.
If refine rate is +7, damage inflicted on enemies of Water, Wind, Earth and Fire property increases by +5%.
If refine rate is +9, damage inflicted on enemies of Water, Wind, Earth and Fire property additionally increases by +10%.
_
Weight: 100
Required Level: 130
Jobs: All jobs except Novice

Semua kecuali:

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
.@r = getrefine();
 bonus bMdef,2;
bonus bVit,1;
if (.@r >= 7) {
   .@val = 5;
   if (.@r >= 9) {
      .@val += 10;
   }
}
if (.@val) {
   bonus2 bAddEle,Ele_Water,.@val;
   bonus2 bAddEle,Ele_Wind,.@val;
   bonus2 bAddEle,Ele_Earth,.@val;
   bonus2 bAddEle,Ele_Fire,.@val;
}
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bMdef Bonus Item
bMdef
Tanda Tangan:
bonus bMdef,n;
Deskripsi:
Equipment MDEF + n
bVit Bonus Item
bVit
Tanda Tangan:
bonus bVit,n;
Deskripsi:
VIT + n
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddEle Bonus Item
bAddEle
Tanda Tangan:
bonus3 bAddEle,e,x,bf;
Deskripsi:
+x% physical damage against element e with trigger criteria bf
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Refine Grup Level Item Bisa Ditempa Tingkat Senjata Level Armor Detail
Refine Armor 1 Ya Tidak ditentukan 1 Detail

Tidak ditentukan