Item Details

Old Morocc Shawl [1] ( Old_Moc_Shawl )

ID 20932 Old Morocc Shawl [1]
Old Morocc Shawl [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 30 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Capa/Túnica
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 10
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Um manto leve de aspecto esfarrapado. Apesar da aparência, é ótimo para proteger os aventureiros de tempestades de areia.
--------------------------
HP máx. +5%.
--------------------------
Esquiva +10.
Refino +7 ou mais:
Esquiva +20 adicional.
Refino +8 ou mais:
Esquiva +30 adicional.
Refino +9 ou mais:
Esquiva +40 adicional.
Refino +10 ou mais:
Esquiva perfeita +25.
--------------------------
Conjunto
[Carta Osíris]
HP máx. +15% adicional.
Tolerância a Maldição +100%.
Resistência a propriedade Fogo +50%.
Resistência a propriedade Sombrio +100%.
--------------------------
Tipo: Capa
DEF: 10 DEFM: 0
Peso: 30
Nível necessário: 100
Classes: Todas

Benda yang digunakan oleh pemuka keyakinan Morocc kuno. Ini sangat enteng dan sejuk.
Flee +10, Max HP +5%.
Jika tingkat tempa +7 atau lebih, tambahan Flee +20
Jika tingkat tempa +10 atau lebih, tambahan Flee +30 dan memulihkan 100% HP dan SP ketika dibangkitkan kembali.
Jika tingkat tempa +11 atau lebih, tambahan Flee + 40.
Jika tingkat tempa +12 atau lebih, tambahan Dodge + 25.
[Set bonus dengan Osiris Card]:
Tambahan Max HP + 15%
Mengurangi serangan yang diterima dari elemen [Fire] sebesar 30%
Mengurangi serangan yang diterima dari elemen [Shadow] sebesar 50%
Anti terhadap status [Curse].
Class : Garment Def : 10
Berat : 30
Required Level : 100
Jobs : All 3rd Job

Thing that used by presbyter of ancient Morocc It is absolutely light and well ventilated.
Class: Garment
Defense: 10
Weight: 30
Requires Level: 100
Usable By: All Jobs
Max HP + 5%
Flee + 10
If upgrade level is +7 or higher, additional Flee + 20.
If upgrade level is +8 or higher, additional Flee + 30 and restores 100% HP and SP to the user when resurrected.
If upgrade level is +9 or higher, additional Flee + 40.
If upgrade level is +10 or higher, Perfect Dodge + 25.

Set Bonus
Old Morroc Shawl [1]
Osiris Card
Additional Max HP + 15%
Reduces damage taken from Fire property attacks by 50%.
Reduces damage taken from Shadow property attacks by 100%.
Immune to Curse.

An ancient cloak of a Morroc priest. It is made of very delicate and lightweight fabric.
FLEE +10
Max HP +5%.

If refined to +8 or higher:
Additional Flee +30.
When revived in battle,
HP and SP are restored by 100%.
If refined to +9 or higher:
Additional Flee +40.
If refined to +11 or higher, Perfect Dodge +25.

[If equipped with Osiris Card]
Fire property resistance +50%.
Shadow property resistance +100%.
Max HP +15%.
Grants immunity to Curses.

Class: Garment
Defense: 10
Weight: 30
Required Level: 100
Jobs: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r= getrefine();
bonus bMaxHPrate,5;
bonus bFlee,10;
if (.@r>=7)
   bonus bFlee,20;
if (.@r>=8) {
   bonus bFlee,30;
   bonus bRestartFullRecover;
}
if (.@r>=9)
   bonus bFlee,40;
if (.@r>=10)
   bonus bFlee2,25;
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bFlee Bono de Ítem
bFlee
Firma:
bonus bFlee,n;
Descripción:
Flee + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bRestartFullRecover Bono de Ítem
bRestartFullRecover
Firma:
bonus bRestartFullRecover;
Descripción:
When reviving, HP and SP are fully healed
bFlee2 Bono de Ítem
bFlee2
Firma:
bonus bFlee2,n;
Descripción:
Perfect Dodge + n
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

No especificado

No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado