Item Details

Old Morocc Shawl [1] ( Old_Moc_Shawl )

ID 20932 Old Morocc Shawl [1]
Old Morocc Shawl [1] Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 30 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Vêtement/Robe
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 10
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 100 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Um manto leve de aspecto esfarrapado. Apesar da aparência, é ótimo para proteger os aventureiros de tempestades de areia.
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HP máx. +5%.
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Esquiva +10.
Refino +7 ou mais:
Esquiva +20 adicional.
Refino +8 ou mais:
Esquiva +30 adicional.
Refino +9 ou mais:
Esquiva +40 adicional.
Refino +10 ou mais:
Esquiva perfeita +25.
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Conjunto
[Carta Osíris]
HP máx. +15% adicional.
Tolerância a Maldição +100%.
Resistência a propriedade Fogo +50%.
Resistência a propriedade Sombrio +100%.
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Tipo: Capa
DEF: 10 DEFM: 0
Peso: 30
Nível necessário: 100
Classes: Todas

Benda yang digunakan oleh pemuka keyakinan Morocc kuno. Ini sangat enteng dan sejuk.
Flee +10, Max HP +5%.
Jika tingkat tempa +7 atau lebih, tambahan Flee +20
Jika tingkat tempa +10 atau lebih, tambahan Flee +30 dan memulihkan 100% HP dan SP ketika dibangkitkan kembali.
Jika tingkat tempa +11 atau lebih, tambahan Flee + 40.
Jika tingkat tempa +12 atau lebih, tambahan Dodge + 25.
[Set bonus dengan Osiris Card]:
Tambahan Max HP + 15%
Mengurangi serangan yang diterima dari elemen [Fire] sebesar 30%
Mengurangi serangan yang diterima dari elemen [Shadow] sebesar 50%
Anti terhadap status [Curse].
Class : Garment Def : 10
Berat : 30
Required Level : 100
Jobs : All 3rd Job

Thing that used by presbyter of ancient Morocc It is absolutely light and well ventilated.
Class: Garment
Defense: 10
Weight: 30
Requires Level: 100
Usable By: All Jobs
Max HP + 5%
Flee + 10
If upgrade level is +7 or higher, additional Flee + 20.
If upgrade level is +8 or higher, additional Flee + 30 and restores 100% HP and SP to the user when resurrected.
If upgrade level is +9 or higher, additional Flee + 40.
If upgrade level is +10 or higher, Perfect Dodge + 25.

Set Bonus
Old Morroc Shawl [1]
Osiris Card
Additional Max HP + 15%
Reduces damage taken from Fire property attacks by 50%.
Reduces damage taken from Shadow property attacks by 100%.
Immune to Curse.

An ancient cloak of a Morroc priest. It is made of very delicate and lightweight fabric.
FLEE +10
Max HP +5%.

If refined to +8 or higher:
Additional Flee +30.
When revived in battle,
HP and SP are restored by 100%.
If refined to +9 or higher:
Additional Flee +40.
If refined to +11 or higher, Perfect Dodge +25.

[If equipped with Osiris Card]
Fire property resistance +50%.
Shadow property resistance +100%.
Max HP +15%.
Grants immunity to Curses.

Class: Garment
Defense: 10
Weight: 30
Required Level: 100
Jobs: All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r= getrefine();
bonus bMaxHPrate,5;
bonus bFlee,10;
if (.@r>=7)
   bonus bFlee,20;
if (.@r>=8) {
   bonus bFlee,30;
   bonus bRestartFullRecover;
}
if (.@r>=9)
   bonus bFlee,40;
if (.@r>=10)
   bonus bFlee2,25;
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMaxHPrate Bonus d’Objet
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bFlee Bonus d’Objet
bFlee
Signature:
bonus bFlee,n;
Description:
Flee + n
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bRestartFullRecover Bonus d’Objet
bRestartFullRecover
Signature:
bonus bRestartFullRecover;
Description:
When reviving, HP and SP are fully healed
bFlee2 Bonus d’Objet
bFlee2
Signature:
bonus bFlee2,n;
Description:
Perfect Dodge + n
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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