Item Details

Spiritual Cloth [1] ( Spiritual_Cloth )

ID 20973 Spiritual Cloth [1]
Spiritual Cloth [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 90 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Capa/Túnica
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 12
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

De tecido fino e frágil, esse manto retém o poder da alma de todos os seus donos anteriores. Vestindo ele, você automaticamente entra nesse ciclo!
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Resistência as raças Humanoide, Humano e Doram +5%.
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HP e SP máx. +3%.
Pós-conjuração -5%.
Refino +5 ou mais:
HP e SP máx. +7% adicional.
Pós-conjuração -5% adicional.
Refino +7 ou mais:
HP e SP máx. +10% adicional.
Pós-conjuração -5% adicional.
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Conjunto
[Carta Marionete]
Resistência a propriedade Fantasma +45%.
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Conjunto
[Carta Orc Zumbi]
Resistência a propriedade Maldito +45%.
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Conjunto
[Carta Névoa]
Resistência a propriedade Veneno +45%.
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Conjunto
[Carta Eclipse]
Resistência a propriedade Sagrado +75%.
A cada nivel de [Fé]:
Resistência a propriedade Sagrado -5%.
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Tipo: Capa
DEF: 12 DEFM: 10
Peso: 90
Nível necessário: 100
Classes: Todas

MaxHP +3% , MaxSP +3%
Mengurangi After cast delay sebesar 5%
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Mengurangi damage yang diterima dari Brute dan Demi-Human termasuk Player sebesar 5%
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Jika tingkat tempa +7 atau lebih,
Tambahan MaxHP +7%, MaxSP +7% , Mengurangi After cast delay sebesar 5%
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Jika tingkat tempa +11 atau lebih,
Tambahan MaxHP +10%, MaxSP +10% , Mengurangi After cast delay sebesar 5%
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[Combo 1:]
Ketika digunakan bersamaan dengan Eclipse Card
Mengurangi damage yang diterima dari Holy Element sebesar 75%.

Setiap tingkat level dari skill [Faith],
Mengurangi damage yang diterima dari Holy Element sebesar 5%
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[Combo 2:]
Ketika digunakan bersamaan dengan Orc Zombie Card
Mengurangi damage Undead yang diterima sebesar 45%
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[Combo 3:]
Ketika digunakan bersamaan dengan Marionette Card
Mengurangi damage Ghost yang diterima sebesar 45%
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[Combo 4:]
Ketika digunakan bersamaan dengan Myst Card
Mengurangi damage Poison yang diterima sebesar 45%
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Jenis : Garment
Def : 12
Mdef : 10
Berat : 90
Syarat Lv : 100
Job : Semua Job

MaxHP + 3%
MaxSP + 3%
Reduce after cast delay by 5%
Reduce damage taken from Doram Players, Human Players and Demi Human monsters by 5%.

When refined to +7 or higher
Additional MaxHP + 7%
Additional MaxSP + 7%
Additional Reduce after cast delay by 5%

When refined to +11 or higher
Additional MaxHP + 10%
Additional MaxSP + 10%
Additional Reduce after cast delay by 5%

When equipped with Eclipse Card, reduce damage taken from holy property attacks by additional 75%.
Reduce damage taken from holy property attacks by additional 5% for each level of Faith skill learned.

When equipped with Orc Zombie Card, reduce damage taken from undead property damage by 45%

When equipped with Marionette Card, reduce damage taken from ghost property by 45%

When equipped with Myst Card, reduce damage taken from poison property by 45%.

Class: Garment
DEF : 12
Weight: 90
Required Level : 100
Usable By: All Jobs

Woven with the power of spirits Rare Claus. Good at protecting yourself from a spiritual attack.

Max HP +3%, Max SP +3%.
Demi-Human monster damage -5%.
Damage inflicted by player characters -5%
If refine rate is +9, cooldown of all skills -5%, Max SP +2%, Max HP +2% additionally.
If refine rate is +11, cooldown of all skills -10% additionally, Max SP +10%, Max HP +10% additionally.
[If equipped with Eclipse Card]
Damage received from attacks with Holy property -75%.
Damage received from attacks with Holy property +5% for every Faith LV.
[If equipped with Orc Zombie Card]
Damage received from attacks with Undead property -45%.
[If equipped with Marionette Card]
Damage received from attacks with Ghost property -45%.
[If equipped with Myst Card]
Damage received from attacks with Poison property -45%.
Class: Garment
Defense: 12
Weight: 90
Required Level: 100
Jobs: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bDelayrate,-5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
if (.@r >= 5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bDelayrate,-5;
}
if (.@r >= 7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bDelayrate,-5;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMdef Bono de Ítem
bMdef
Firma:
bonus bMdef,n;
Descripción:
Equipment MDEF + n
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
bDelayrate Bono de Ítem
bDelayrate
Firma:
bonus bDelayrate,n;
Descripción:
Increases skill delay by n%
bSubRace Bono de Ítem
bSubRace
Firma:
bonus3 bSubRace,r,x,bf;
Descripción:
+x% damage reduction against race r with trigger criteria bf
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado