Item Details

Great Hero Boots [1] ( Great_Hero_Boots )

ID 22238 Great Hero Boots [1]
Great Hero Boots [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 60 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Zapatos
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 15
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 150 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Um par de calçados ainda mais poderosos. Sua patente energia é capaz de despertar propriedades misteriosas em armas primordiais.
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HP máx. +1.500.
SP máx. +150.
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A cada 3 refinos:
HP e SP máx. +1%.
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Refino +7 ou mais:
ATQ da arma +5%.
Dano mágico +5%.
Refino +9 ou mais:
Conjuração fixa -0,5 segundos.
Refino +11 ou mais:
Conjuração fixa -0,2 segundos adicional.
Refino +13 ou mais:
Pós-conjuração -5%.
Conjuração variável -5%.
--------------------------
Tipo: Calçado
DEF: 15 DEFM: 0
Peso: 60
Nível necessário: 150
Classes: Todas

Sepatu dari Pahlawan yang bangkit dari kekalahan.
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MHP + 1500, MSP + 150.
Tiap 3 tingkat tempa, MHP + 1%, MSP + 1%.
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Apabila tingkat tempa +7 atau lebih, ATK + 5%, MATK + 5%.
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Apabila tingkat tempa +9 atau lebih, Mengurangi Fix Cast time 0.5 detik.
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Apabila tingkat tempa +11 atau lebih, Mengurangi Fix Cast time 0.2 detik.
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Apabila tingkat tempa +13 atau lebih, mengurangi after cast delay 5%, mengurangi Variable Cast delay 5%.
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Jenis : Shoes
Def : 15
Berat : 60
Syarat Lv : 150
Job : All Job

Shoes worn by a great hero.

It seems to resonate with the Awakened hero's armor.
MaxHP + 1500, MaxSP + 150.
MaxHP + 1%, MaxSP + 1% per 3 refine levels.
When refined to +7 or higher, ATK + 5%, MATK + 5%.
When refined to +9 or higher, reduce fixed casting by 0.5 sec.
When refined to +11 or higher, reduce fixed casting by 0.2 sec.
When refined to +13 or higher, reduce global cooldown by 5%, reduce variable casting by 5%.

Type: Shoes Defense: 15
Weight: 60
Required Level: 150
Class: All

Shoes worn by a great hero.
It seems to resonate with the Revived hero's armor.
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Max HP +1500, Max SP +150.
[For every 3 refine levels]
Max HP +1%, Max SP +1%
[If refine lv is 7 or higher]
ATK + 5%, MATK + 5%
[If refine lv is 9 or higher]
Fixed Cast Time additional -0.5 sec.
[If refine lv is 11 or higher]
Fixed Cast Time additional -0.2 sec.
[If refine lv is 13 or higher]
Cooldown of all skills -5%, Variable Cast Time of all skills -5%.
-------------
Set bonuses:
- Revived Dragon Slayer21058
- Revived Sword of Blue Fire500013
- Revived Slate Sword500014
- Revived Blade of Light500017
- Revived Winged Sword510019
- Revived Fatebringer510020
- Revived Trident of Undine530006
- Revived All-Holy Book540011
- Revived Shadow Eater550012
- Revived Ice Guardian550013
- Revived Iron Claw560008
- Revived Claws of the Bifrost560009
- Revived Big Badaboom590011
- Revived Mace of the Righteous590012
- Revived Runic Katana600009
- Revived Hand of Death610008
- Revived Steel Flower610009
- Revived Avenger620004
- Revived Rusty Dragon's Wand640011
- Revived Wand of the Purple Orb640012
- Revived Bow of Narcissus700013
- Revived Empyrean700018
- Revived Scarlet Dragon's Bow700019
- Revived Tide Conch570009
- Revived Thorn Whip580009
- Revived Meow Meow Foxtail550014
- Revived Four Mirrors650004
- Revived Crimson Rose800002
- Revived Demon's Shot820001
- Revived Big Game Trophy840001
- Revived Master of Souls810001
- Revived Guttling Gun830002
- Revived Morning Dew Sword510022
- Sharp Wind28763
-------------
Class: Shoes
Defense: 15
Weight: 60
Required Level: 150
Jobs: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMaxHP,1500;
bonus bMaxSP,150;
bonus bMaxHPrate,.@r/3;
bonus bMaxSPrate,.@r/3;
if (.@r >= 7) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}
if (.@r >= 9) {
   .@val = -500;
   if (.@r >= 11) {
      .@val -= 200;
      if (.@r >= 13) {
         bonus bDelayrate,-5;
         bonus bVariableCastrate,-5;
      }
   }
   bonus bFixedCast,.@val;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMaxHP Bono de Ítem
bMaxHP
Firma:
bonus bMaxHP,n;
Descripción:
MaxHP + n
bMaxSP Bono de Ítem
bMaxSP
Firma:
bonus bMaxSP,n;
Descripción:
MaxSP + n
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAtkRate Bono de Ítem
bAtkRate
Firma:
bonus bAtkRate,n;
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate Bono de Ítem
bMatkRate
Firma:
bonus bMatkRate,n;
Descripción:
Magical attack power + n%
bDelayrate Bono de Ítem
bDelayrate
Firma:
bonus bDelayrate,n;
Descripción:
Increases skill delay by n%
bVariableCastrate Bono de Ítem
bVariableCastrate
Firma:
bonus2 bVariableCastrate,sk,n;
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bFixedCast Bono de Ítem
bFixedCast
Firma:
bonus bFixedCast,t;
Descripción:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

ID Ítem activador Ítems base Materiales Roles Detalles
#7 Armor Modification Box (Lower) 23 57 rodatabase.base_item Detalles
#8 Armor Modification Box (Middle) 23 57 rodatabase.base_item Detalles
#15 Ancient Hero's Release Cube 38 0 Ítem resultado Detalles
#79 +11 Ancient Hero Armor Opening Cube 38 0 Ítem resultado Detalles
Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado