Item Details

Saw Axe [2] ( Ein_BHAXE )

ID 28140 Saw Axe [2]
Saw Axe [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 500 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Hacha de Dos Manos Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 350 Ataque mágico: No especificado Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 170 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Serra elétrica presa a um cabo, tornando-a um Machado específico para ser usado na Mina de Einbech.
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Indestrutível em batalha.
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ATQ da arma +10%.
Dano de [Canhão] +10%.
Refino +7 ou mais:
ATQ +60.
Conjuração variável -10%.
Refino +9 ou mais:
Dano físico a distância +10%.
Ao realizar ataques físicos, 3% de chance de ativar um [Efeito] por 10 segundos.
Refino +11 ou mais:
Pós-conjuração -20%.
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Efeito:
Dano físico contra todos os Tamanhos +15%.
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Conjunto
[Medalha Rubra] ou [Medalha Azul]
[Dragona Rubra] ou [Dragona Azul]
Pós-conjuração -7% adicional.
Conjuração fixa -0,3 segundos.
Resistência a todos os tamanhos +3%.
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Tipo: Machado de Duas Mãos
ATQ: 350 ATQM: 0
Peso: 500
Nível da arma: 4
Nível necessário: 170
Classes: Mecânicos e evoluções

Alat yang dimodifikasi dari gergaji metal menjadi battle axe.
Suara dari mesin yang bergetar setiap kali penggunanya mengayunkan senjata ini membuat lawan ketakutan.

ATK +10%
Tidak dapat dihancurkan
"Arm Cannon" Damage +10%.
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Jika tingkat tempa +7 atau lebih
ATK +60
Variable Cast Time -10%
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Jika tingkat tempa +9 atau lebih
Damage serangan jarak-jauh +10%
Saat melakukan serangan fisik, terdapat chance meningkatkan Damage +15% ke semua all-size lawan selama 5 detik.
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Jika tingkat tempa +11 atau lebih
After-cast delay -20%.
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Jenis: Two-handed Axe
ATK: 350
Berat: 500
Level Senjata: 4
Syarat Lv: 170
Job: Mechanic Job

A weapon modified from a metal-cutting saw to a battle axe.
The sound of the engine reverberating every time the wielder swings makes enemies cower in fear.
_
ATK +10%, indestructible.
Arm Cannon damage +10%.
When refined to +7 or higher, ATK +60, Variable Cast Time -10%.
When refined to +9 or higher, Long-ranged DMG +10%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 5 sec.
When refined to +11 or higher, After-cast delay -20%.
_
Class: Two-handed Axe ATK: 350
Weight: 500
Weapon Level: 4
Required Level: 170
Job: Mechanic Classes

Improved metal cutting tool that can now be used as a weapon.
The engine sound that the weapon emits with every movement makes opponents tremble with fear.
_
ATK +10%, unbreakable.
Arm Cannon damage +10%.
If refined to +7 or higher, ATK +60, Variable Cast Time of all skills -10%.
If refined to +9 or higher, Long-Ranged Physical Damage +10%.
With a certain chance physical damage inflicted on enemies of any size +15% for 5 sec. when performing a physical attack.
If refine rate is +11 or higher, Skill Delay -20%.
_
Class: Two-handed Axe Attack: 350
Weight: 500
Weapon level: 4
Required Level: 170
Jobs: Mechanic and subclasses

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bAtkRate,10;
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"NC_ARMSCANNON",10;
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   bonus bBaseAtk,60;
}
if (.@r>=9) {
   bonus bLongAtkRate,10;
   autobonus "{ bonus2 bAddSize,Size_All,15; }",1,5000,BF_WEAPON;
}
if (.@r>=11) {
   bonus bDelayrate,-20;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bAtkRate Bono de Ítem
bAtkRate
Firma:
bonus bAtkRate,n;
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bUnbreakableWeapon Bono de Ítem
bUnbreakableWeapon
Firma:
bonus bUnbreakableWeapon;
Descripción:
Weapon cannot be damaged/broken by any means
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Bono de Ítem
bVariableCastrate
Firma:
bonus2 bVariableCastrate,sk,n;
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
bAddSize Bono de Ítem
bAddSize
Firma:
bonus2 bAddSize,s,x;
Descripción:
+x% physical damage against size s
bDelayrate Bono de Ítem
bDelayrate
Firma:
bonus bDelayrate,n;
Descripción:
Increases skill delay by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

# Ítems objetivo Roles Ranuras Detalles
#63 18 Encantamiento de ítem 2 Detalles
ID Ítem activador Ítems base Materiales Roles Detalles
#62 Amplification Blueprint (Saw Ax) 1 5 rodatabase.base_item Detalles
Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado