Item Details

Saw Axe [2] ( Ein_BHAXE )

ID 28140 Saw Axe [2]
Saw Axe [2] Цена покупки: zeny Цена продажи: 0 zeny Вес: 500 Слоты: 2
Тип: Оружие. Подтип: Двуручный Топор Пол: Оба Локации: Правая_рука + Левая_рука
Атака: 350 Магическая атака: Не указано Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 170 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Четвертые классы., Все Third классы.

Serra elétrica presa a um cabo, tornando-a um Machado específico para ser usado na Mina de Einbech.
--------------------------
Indestrutível em batalha.
--------------------------
ATQ da arma +10%.
Dano de [Canhão] +10%.
Refino +7 ou mais:
ATQ +60.
Conjuração variável -10%.
Refino +9 ou mais:
Dano físico a distância +10%.
Ao realizar ataques físicos, 3% de chance de ativar um [Efeito] por 10 segundos.
Refino +11 ou mais:
Pós-conjuração -20%.
--------------------------
Efeito:
Dano físico contra todos os Tamanhos +15%.
--------------------------
Conjunto
[Medalha Rubra] ou [Medalha Azul]
[Dragona Rubra] ou [Dragona Azul]
Pós-conjuração -7% adicional.
Conjuração fixa -0,3 segundos.
Resistência a todos os tamanhos +3%.
--------------------------
Tipo: Machado de Duas Mãos
ATQ: 350 ATQM: 0
Peso: 500
Nível da arma: 4
Nível necessário: 170
Classes: Mecânicos e evoluções

Alat yang dimodifikasi dari gergaji metal menjadi battle axe.
Suara dari mesin yang bergetar setiap kali penggunanya mengayunkan senjata ini membuat lawan ketakutan.

ATK +10%
Tidak dapat dihancurkan
"Arm Cannon" Damage +10%.
------------------------
Jika tingkat tempa +7 atau lebih
ATK +60
Variable Cast Time -10%
------------------------
Jika tingkat tempa +9 atau lebih
Damage serangan jarak-jauh +10%
Saat melakukan serangan fisik, terdapat chance meningkatkan Damage +15% ke semua all-size lawan selama 5 detik.
------------------------
Jika tingkat tempa +11 atau lebih
After-cast delay -20%.
------------------------
Jenis: Two-handed Axe
ATK: 350
Berat: 500
Level Senjata: 4
Syarat Lv: 170
Job: Mechanic Job

A weapon modified from a metal-cutting saw to a battle axe.
The sound of the engine reverberating every time the wielder swings makes enemies cower in fear.
_
ATK +10%, indestructible.
Arm Cannon damage +10%.
When refined to +7 or higher, ATK +60, Variable Cast Time -10%.
When refined to +9 or higher, Long-ranged DMG +10%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 5 sec.
When refined to +11 or higher, After-cast delay -20%.
_
Class: Two-handed Axe ATK: 350
Weight: 500
Weapon Level: 4
Required Level: 170
Job: Mechanic Classes

Improved metal cutting tool that can now be used as a weapon.
The engine sound that the weapon emits with every movement makes opponents tremble with fear.
_
ATK +10%, unbreakable.
Arm Cannon damage +10%.
If refined to +7 or higher, ATK +60, Variable Cast Time of all skills -10%.
If refined to +9 or higher, Long-Ranged Physical Damage +10%.
With a certain chance physical damage inflicted on enemies of any size +15% for 5 sec. when performing a physical attack.
If refine rate is +11 or higher, Skill Delay -20%.
_
Class: Two-handed Axe Attack: 350
Weight: 500
Weapon level: 4
Required Level: 170
Jobs: Mechanic and subclasses

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bAtkRate,10;
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"NC_ARMSCANNON",10;
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   bonus bBaseAtk,60;
}
if (.@r>=9) {
   bonus bLongAtkRate,10;
   autobonus "{ bonus2 bAddSize,Size_All,15; }",1,5000,BF_WEAPON;
}
if (.@r>=11) {
   bonus bDelayrate,-20;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bAtkRate Бонус Предмета
bAtkRate
Сигнатура:
bonus bAtkRate,n;
Описание:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bUnbreakableWeapon Бонус Предмета
bUnbreakableWeapon
Сигнатура:
bonus bUnbreakableWeapon;
Описание:
Weapon cannot be damaged/broken by any means
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bLongAtkRate Бонус Предмета
bLongAtkRate
Сигнатура:
bonus bLongAtkRate,n;
Описание:
Increases damage of long ranged attacks by n%
bAddSize Бонус Предмета
bAddSize
Сигнатура:
bonus2 bAddSize,s,x;
Описание:
+x% physical damage against size s
bDelayrate Бонус Предмета
bDelayrate
Сигнатура:
bonus bDelayrate,n;
Описание:
Increases skill delay by n%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

# Целевые предметы Роли Слоты Детали
#63 18 Зачарование предмета 2 Детали
ID Предмет-активатор Базовые предметы Материалы Роли Детали
#62 Amplification Blueprint (Saw Ax) 1 5 rodatabase.base_item Детали
Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 4 Да 4 Не указано Детали

Не указано