Item Details

Prisoner's Diary [2] ( Prisoner_Dairy )

ID 28619 Prisoner's Diary [2]
Prisoner's Diary [2] Precio de compra: 50000 zeny Precio de venta: 25000 zeny Peso: 80 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Libro Género: Ambos Ubicaciones: Arma
Ataque: 210 Ataque mágico: No especificado Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 175 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Livro contendo as anotações diárias de um presidiário.
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Indestrutível em batalha.
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HP e SP máx. +5%.
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A cada 2 refinos:
ATQ +20.
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Refino +7 ou mais:
Dano físico e mágico contra as raças Morto-Vivo e Demônio +10%.
Refino +9 ou mais:
Dano físico e mágico contra as raças Morto-Vivo e Demônio +15% adicional.
Refino +11 ou mais:
Dano físico e mágico contra oponentes de propriedade Maldito e Sombrio +15%.
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Tipo: Livro
ATQ: 210 ATQM: 0
Peso: 80
Nível da arma: 4
Nível necessário: 175
Classes: Sábios, Sacerdotes, Mestres Taekwons e evoluções

Diary dari tahanan dengan cover yang terbuat dari besi.
Banyak coretan tentang tahanan yang dipenjara secara tidak adil.
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MHP +5%, MSP +5%.
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Tiap 2 level tempa, ATK +20.
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Apabila level tempa +7 atau lebih,
Menambah Physical/Magical damage ke monster demon dan undead +10%.
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Apabila level tempa +9 atau lebih,
Tambahan Physical/Magical damage ke monster demon dan undead +15%.
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Apabila level tempa +11 atau lebih,
Tambahan Physical/Magical damage ke monster demon dan undead +15%.
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Jenis: Book
Attack: 210
Weapon Lv: 4
Berat: 80
Syarat Lv: 175
Job: Wizard, Acolyte, Soul Linker Class

There are traces of secretly written diaries of prisoners who were imprisoned unfairly.
MHP + 5%, MSP + 5%.
ATK + 20 per 2 refine rates.
If refined to +7 or higher, increase physical/magical damage to undead, demon monsters by 10%.
If refined to +9 or higher, additionally increase physical/magical damage to undead, demon monsters by 15%.
If refined to +11 or higher, additionally increase physical/magical damage to undead, demon monsters by 15%.
_
Type: Book Attack: 210
Weight: 80
Weapon Level: 4
Required Level: 175
Location: Sage Type, Priest Type, Monk Type

There are traces of secretly written diaries of prisoners who were imprisoned unfairly.
MHP + 5%, MSP + 5%.
ATK + 20 per 2 refine rates.
If refined to +7 or higher, increase physical/magical damage to undead, demon monsters by 10%.
If refined to +9 or higher, additionally increase physical/magical damage to undead, demon monsters by 15%.
If refined to +11 or higher, additionally increase physical/magical damage to undead, demon monsters by 15%.
_
Type: Book
Attack: 210
Weight: 80
Weapon Level: 4
Required Level: 175
Location: Sage Type, Priest Type, Monk Type

Prison Breaker (0.50%)
Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bBaseAtk,20*(.@r/2);
if (.@r>=9)
   .@val = 25;
else if (.@r>=7)
   .@val = 10;
if (.@r>=11) {
   bonus2 bAddEle,Ele_Dark,15;
   bonus2 bMagicAddEle,Ele_Dark,15;
   bonus2 bAddEle,Ele_Undead,15;
   bonus2 bMagicAddEle,Ele_Undead,15;
}
bonus2 bAddRace,RC_Demon,.@val;
bonus2 bAddRace,RC_Undead,.@val;
bonus2 bMagicAddRace,RC_Demon,.@val;
bonus2 bMagicAddRace,RC_Undead,.@val;
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddEle Bono de Ítem
bAddEle
Firma:
bonus3 bAddEle,e,x,bf;
Descripción:
+x% physical damage against element e with trigger criteria bf
bMagicAddEle Bono de Ítem
bMagicAddEle
Firma:
bonus2 bMagicAddEle,e,x;
Descripción:
+x% magical damage against element e
bAddRace Bono de Ítem
bAddRace
Firma:
bonus2 bAddRace,r,x;
Descripción:
+x% physical damage against race r
bMagicAddRace Bono de Ítem
bMagicAddRace
Firma:
bonus2 bMagicAddRace,r,x;
Descripción:
+x% magical damage against race r
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado