Item Details

Prisoner's Diary [2] ( Prisoner_Dairy )

ID 28619 Prisoner's Diary [2]
Prisoner's Diary [2] Prix d'achat: 50000 zeny Prix de vente: 25000 zeny Poids: 80 Emplacements: 2
Type: Arme. Sous-type: Livre Genre: Les deux Lieux: Arme
Attaque: 210 Attaque magique: Non spécifié Portée: 1 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 175 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Livro contendo as anotações diárias de um presidiário.
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Indestrutível em batalha.
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HP e SP máx. +5%.
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A cada 2 refinos:
ATQ +20.
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Refino +7 ou mais:
Dano físico e mágico contra as raças Morto-Vivo e Demônio +10%.
Refino +9 ou mais:
Dano físico e mágico contra as raças Morto-Vivo e Demônio +15% adicional.
Refino +11 ou mais:
Dano físico e mágico contra oponentes de propriedade Maldito e Sombrio +15%.
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Tipo: Livro
ATQ: 210 ATQM: 0
Peso: 80
Nível da arma: 4
Nível necessário: 175
Classes: Sábios, Sacerdotes, Mestres Taekwons e evoluções

Diary dari tahanan dengan cover yang terbuat dari besi.
Banyak coretan tentang tahanan yang dipenjara secara tidak adil.
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MHP +5%, MSP +5%.
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Tiap 2 level tempa, ATK +20.
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Apabila level tempa +7 atau lebih,
Menambah Physical/Magical damage ke monster demon dan undead +10%.
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Apabila level tempa +9 atau lebih,
Tambahan Physical/Magical damage ke monster demon dan undead +15%.
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Apabila level tempa +11 atau lebih,
Tambahan Physical/Magical damage ke monster demon dan undead +15%.
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Jenis: Book
Attack: 210
Weapon Lv: 4
Berat: 80
Syarat Lv: 175
Job: Wizard, Acolyte, Soul Linker Class

There are traces of secretly written diaries of prisoners who were imprisoned unfairly.
MHP + 5%, MSP + 5%.
ATK + 20 per 2 refine rates.
If refined to +7 or higher, increase physical/magical damage to undead, demon monsters by 10%.
If refined to +9 or higher, additionally increase physical/magical damage to undead, demon monsters by 15%.
If refined to +11 or higher, additionally increase physical/magical damage to undead, demon monsters by 15%.
_
Type: Book Attack: 210
Weight: 80
Weapon Level: 4
Required Level: 175
Location: Sage Type, Priest Type, Monk Type

There are traces of secretly written diaries of prisoners who were imprisoned unfairly.
MHP + 5%, MSP + 5%.
ATK + 20 per 2 refine rates.
If refined to +7 or higher, increase physical/magical damage to undead, demon monsters by 10%.
If refined to +9 or higher, additionally increase physical/magical damage to undead, demon monsters by 15%.
If refined to +11 or higher, additionally increase physical/magical damage to undead, demon monsters by 15%.
_
Type: Book
Attack: 210
Weight: 80
Weapon Level: 4
Required Level: 175
Location: Sage Type, Priest Type, Monk Type

Prison Breaker (0.50%)
Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bBaseAtk,20*(.@r/2);
if (.@r>=9)
   .@val = 25;
else if (.@r>=7)
   .@val = 10;
if (.@r>=11) {
   bonus2 bAddEle,Ele_Dark,15;
   bonus2 bMagicAddEle,Ele_Dark,15;
   bonus2 bAddEle,Ele_Undead,15;
   bonus2 bMagicAddEle,Ele_Undead,15;
}
bonus2 bAddRace,RC_Demon,.@val;
bonus2 bAddRace,RC_Undead,.@val;
bonus2 bMagicAddRace,RC_Demon,.@val;
bonus2 bMagicAddRace,RC_Undead,.@val;
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMaxHPrate Bonus d’Objet
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMaxSPrate Bonus d’Objet
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddEle Bonus d’Objet
bAddEle
Signature:
bonus3 bAddEle,e,x,bf;
Description:
+x% physical damage against element e with trigger criteria bf
bMagicAddEle Bonus d’Objet
bMagicAddEle
Signature:
bonus2 bMagicAddEle,e,x;
Description:
+x% magical damage against element e
bAddRace Bonus d’Objet
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
bMagicAddRace Bonus d’Objet
bMagicAddRace
Signature:
bonus2 bMagicAddRace,r,x;
Description:
+x% magical damage against race r
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Oui 4 Non spécifié Détails

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