Item Details

Divine Phoenix [1] ( Divine_Phoenix )

ID 480319 Divine Phoenix [1]
Divine Phoenix [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 40 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Capa/Túnica
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 38
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Artefato lendário que faz parte da armadura de um Relicário renascido da Fênix Dourada.
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Exibe o visual nas costas do personagem.
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Resistência as raças Doram e Humano +5%.
Resistência a monstros normais e chefes +5%.
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A cada 3 refinos:
HP e SP máx. +2%.
Resistência a propriedade Sagrado +7%.
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Refino +10 ou mais:
Todos os atributos +10.
Dano físico e mágico contra oponentes de todas as propriedades +10%.
Refino +12 ou mais:
5% de chance de converter 5% do dano físico causado em HP.
Dano físico e mágico contra oponentes de todas as propriedades +15%.
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Tipo: Capa
DEF: 38 DEFM: 0
Peso: 40
Nível necessário: 100
Classes: Todas

A legendary relic bestowed upon an adventurer by a divine phoenix clad in heavenly light.
It is said that this equipment provides divine protection.
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Reduce damage taken from normal and boss monsters by 5%.
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Reduce damage taken from Players by 5%.
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For every refine level,
MaxHP + 2% , MaxSP + 2%
Reduces damage taken from Holy property attacks by 7%.
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When refined to +7 or higher,
All Basic Status + 10
Increase physical and magical damage to all property monsters by 10%.
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When refined to +9 or higher,
Increase physical and magical damage to all property monsters by 15%.
When performing physical attack, there's a chance to absorb 5% of damage as HP.
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Type : Garment
Def : 38
Weight : 40
Required Level : 100
Class : All Jobs

This equipment was once granted to the ancient hero by the Phoenix King, a huge bird clothed in light and flame.
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Reduces damage taken from normal and Boss monsters by +5%.
Player character attacks resistance +5%.

[For every refine level]:
Max HP +2%
Max SP +2%
Damage from Holy property attack -7%.

[If refined to +8 or higher]
Physical/magic damage inflicted on all property monsters +10%.

[If refined to +10 or higher]
All stats +10.
Chance to absorb 5% of physical damage as HP.

[If refined to +12 or higher]
Physical/magic damage inflicted on all property monsters +15% additionally.
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Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Jobs: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus2 bSubClass,Class_Boss,5;
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus bMaxHPrate,2*.@r;
bonus bMaxSPrate,2*.@r;
bonus2 bSubEle,Ele_Holy,7*.@r;
if (.@r>=7) {
   bonus bAllStats,10;
   bonus2 bAddEle,Ele_All,10;
   bonus2 bMagicAddEle,Ele_All,10;
}
if (.@r>=9) {
   bonus2 bAddEle,Ele_All,15;
   bonus2 bMagicAddEle,Ele_All,15;
   bonus2 bHPDrainRate,5,100;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bSubClass Bono de Ítem
bSubClass
Firma:
bonus2 bSubClass,c,x;
Descripción:
+x% damage reduction against class c
bSubRace Bono de Ítem
bSubRace
Firma:
bonus3 bSubRace,r,x,bf;
Descripción:
+x% damage reduction against race r with trigger criteria bf
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
bSubEle Bono de Ítem
bSubEle
Firma:
bonus3 bSubEle,e,x,bf;
Descripción:
+x% damage reduction against attack element e with trigger criteria bf
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAllStats Bono de Ítem
bAllStats
Firma:
bonus bAllStats,n;
Descripción:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bAddEle Bono de Ítem
bAddEle
Firma:
bonus3 bAddEle,e,x,bf;
Descripción:
+x% physical damage against element e with trigger criteria bf
bMagicAddEle Bono de Ítem
bMagicAddEle
Firma:
bonus2 bMagicAddEle,e,x;
Descripción:
+x% magical damage against element e
bHPDrainRate Bono de Ítem
bHPDrainRate
Firma:
bonus2 bHPDrainRate,x,n;
Descripción:
Adds a x/10% chance to drain n% HP from inflicted damage when attacking
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado