Item Details

Divine Phoenix [1] ( Divine_Phoenix )

ID 480319 Divine Phoenix [1]
Divine Phoenix [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 40 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Одеяние/Роба
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 38
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Artefato lendário que faz parte da armadura de um Relicário renascido da Fênix Dourada.
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Exibe o visual nas costas do personagem.
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Resistência as raças Doram e Humano +5%.
Resistência a monstros normais e chefes +5%.
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A cada 3 refinos:
HP e SP máx. +2%.
Resistência a propriedade Sagrado +7%.
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Refino +10 ou mais:
Todos os atributos +10.
Dano físico e mágico contra oponentes de todas as propriedades +10%.
Refino +12 ou mais:
5% de chance de converter 5% do dano físico causado em HP.
Dano físico e mágico contra oponentes de todas as propriedades +15%.
--------------------------
Tipo: Capa
DEF: 38 DEFM: 0
Peso: 40
Nível necessário: 100
Classes: Todas

A legendary relic bestowed upon an adventurer by a divine phoenix clad in heavenly light.
It is said that this equipment provides divine protection.
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Reduce damage taken from normal and boss monsters by 5%.
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Reduce damage taken from Players by 5%.
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For every refine level,
MaxHP + 2% , MaxSP + 2%
Reduces damage taken from Holy property attacks by 7%.
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When refined to +7 or higher,
All Basic Status + 10
Increase physical and magical damage to all property monsters by 10%.
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When refined to +9 or higher,
Increase physical and magical damage to all property monsters by 15%.
When performing physical attack, there's a chance to absorb 5% of damage as HP.
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Type : Garment
Def : 38
Weight : 40
Required Level : 100
Class : All Jobs

This equipment was once granted to the ancient hero by the Phoenix King, a huge bird clothed in light and flame.
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Reduces damage taken from normal and Boss monsters by +5%.
Player character attacks resistance +5%.

[For every refine level]:
Max HP +2%
Max SP +2%
Damage from Holy property attack -7%.

[If refined to +8 or higher]
Physical/magic damage inflicted on all property monsters +10%.

[If refined to +10 or higher]
All stats +10.
Chance to absorb 5% of physical damage as HP.

[If refined to +12 or higher]
Physical/magic damage inflicted on all property monsters +15% additionally.
-------------
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Jobs: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus2 bSubClass,Class_Boss,5;
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus bMaxHPrate,2*.@r;
bonus bMaxSPrate,2*.@r;
bonus2 bSubEle,Ele_Holy,7*.@r;
if (.@r>=7) {
   bonus bAllStats,10;
   bonus2 bAddEle,Ele_All,10;
   bonus2 bMagicAddEle,Ele_All,10;
}
if (.@r>=9) {
   bonus2 bAddEle,Ele_All,15;
   bonus2 bMagicAddEle,Ele_All,15;
   bonus2 bHPDrainRate,5,100;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bSubClass Бонус Предмета
bSubClass
Сигнатура:
bonus2 bSubClass,c,x;
Описание:
+x% damage reduction against class c
bSubRace Бонус Предмета
bSubRace
Сигнатура:
bonus3 bSubRace,r,x,bf;
Описание:
+x% damage reduction against race r with trigger criteria bf
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
bMaxSPrate Бонус Предмета
bMaxSPrate
Сигнатура:
bonus bMaxSPrate,n;
Описание:
MaxSP + n%
bSubEle Бонус Предмета
bSubEle
Сигнатура:
bonus3 bSubEle,e,x,bf;
Описание:
+x% damage reduction against attack element e with trigger criteria bf
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAllStats Бонус Предмета
bAllStats
Сигнатура:
bonus bAllStats,n;
Описание:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bAddEle Бонус Предмета
bAddEle
Сигнатура:
bonus3 bAddEle,e,x,bf;
Описание:
+x% physical damage against element e with trigger criteria bf
bMagicAddEle Бонус Предмета
bMagicAddEle
Сигнатура:
bonus2 bMagicAddEle,e,x;
Описание:
+x% magical damage against element e
bHPDrainRate Бонус Предмета
bHPDrainRate
Сигнатура:
bonus2 bHPDrainRate,x,n;
Описание:
Adds a x/10% chance to drain n% HP from inflicted damage when attacking
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано