Magic Swordsman Thanatos's Sword-FA [1] ( Thanatos_Sword_FA )
| ID 480324 |
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Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 50 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Capa/Túnica | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 90 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 2 | Nivel de Equipamiento (Mín.): 210 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: 1 | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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An improved version of the magic sword said to have been used by a powerful swordsman in the past. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@g = getenchantgrade();
.@r = getrefine();
if (BaseLevel>=250) {
bonus bPAtk,8;
bonus bSMatk,8;
}
if (.@r>=9) {
bonus2 bAddRace,RC_Angel,7;
bonus2 bMagicAddRace,RC_Angel,7;
bonus2 bAddRace,RC_Dragon,7;
bonus2 bMagicAddRace,RC_Dragon,7;
if (.@r>=11) {
bonus2 bAddRace,RC_Angel,7;
bonus2 bMagicAddRace,RC_Angel,7;
bonus2 bAddRace,RC_Dragon,7;
bonus2 bMagicAddRace,RC_Dragon,7;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,5;
bonus bSMatk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bIgnoreResRaceRate,RC_Angel,5;
bonus2 bIgnoreResRaceRate,RC_Dragon,5;
bonus2 bIgnoreMResRaceRate,RC_Angel,5;
bonus2 bIgnoreMResRaceRate,RC_Dragon,5;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bIgnoreResRaceRate,RC_Angel,5;
bonus2 bIgnoreResRaceRate,RC_Dragon,5;
bonus2 bIgnoreMResRaceRate,RC_Angel,5;
bonus2 bIgnoreMResRaceRate,RC_Dragon,5;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bIgnoreResRaceRate,RC_Angel,5;
bonus2 bIgnoreResRaceRate,RC_Dragon,5;
bonus2 bIgnoreMResRaceRate,RC_Angel,5;
bonus2 bIgnoreMResRaceRate,RC_Dragon,5;
}
}
}
}
bonus bShortAtkRate,3*(.@r/2);
bonus bLongAtkRate,3*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,3*(.@r/2);
bonus2 bAddSize,Size_Medium,5*(.@r/4);
bonus2 bMagicAddSize,Size_Medium,5*(.@r/4);
bonus2 bAddSize,Size_Large,5*(.@r/4);
bonus2 bMagicAddSize,Size_Large,5*(.@r/4);
Referencias del Script
getenchantgrade
Comando
getenchantgrade
Firma:
Descripción:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bPAtk
Bono de Ítem
bPAtk
Firma:
Descripción:
PAtk + n
bSMatk
Bono de Ítem
bSMatk
Firma:
Descripción:
SMatk + n
bAddRace
Bono de Ítem
bAddRace
Firma:
Descripción:
+x% physical damage against race r
bMagicAddRace
Bono de Ítem
bMagicAddRace
Firma:
Descripción:
+x% magical damage against race r
bIgnoreResRaceRate
Bono de Ítem
bIgnoreResRaceRate
Firma:
Descripción:
Disregard n% of the target's Res if the target belongs to race r
bIgnoreMResRaceRate
Bono de Ítem
bIgnoreMResRaceRate
Firma:
Descripción:
Disregard n% of the target's MRes if the target belongs to race r
bShortAtkRate
Bono de Ítem
bShortAtkRate
Firma:
Descripción:
Increases damage of short ranged attacks by n%
bLongAtkRate
Bono de Ítem
bLongAtkRate
Firma:
Descripción:
Increases damage of long ranged attacks by n%
bMagicAtkEle
Bono de Ítem
bMagicAtkEle
Firma:
Descripción:
Increases damage of e element magic by x%
bAddSize
Bono de Ítem
bAddSize
Firma:
Descripción:
+x% physical damage against size s
bMagicAddSize
Bono de Ítem
bMagicAddSize
Firma:
Descripción:
+x% magical damage against size s
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado
No especificado No especificado
No especificado |
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