Royal Payon Cape [1] ( Royal_Payon_US )
| ID 480504 |
|
|||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 70 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Capa/Túnica | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 100 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 2 | Nivel de Equipamiento (Mín.): 100 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: 1 | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
|
A cloak worn by Payon Royal Guards. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
bonus bLongAtkRate,20+(7*(.@r/3));
bonus bBaseAtk,20*(.@r/2);
bonus bCon,2*(.@r/2);
bonus bPow,2*(.@r/2);
bonus bCritAtkRate,7*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,10;
bonus bLongAtkRate,15;
if (.@r>=9) {
bonus2 bAddEle,Ele_All,20;
if (.@r>=10) {
bonus bCritical,20;
if (.@r>=11) {
bonus bAllStats,15;
if (.@r>=12) {
bonus bLongAtkRate,15;
bonus bCon,10;
if (.@r>=13) {
bonus2 bSkillAtk,"RA_ARROWSTORM",50;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",50;
if (.@r>=14) {
skill "LG_SHIELDSPELL",3;
}
}
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D)
bonus bBaseAtk,100;
if (.@g>=ENCHANTGRADE_C)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_B)
bonus bPAtk,20;
if (.@g>=ENCHANTGRADE_A) {
if (.@r>=14) {
bonus2 bSkillAtk,"RA_ARROWSTORM",70;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",70;
}
}
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Comando
getenchantgrade
Firma:
Descripción:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bNoKnockback
Bono de Ítem
bNoKnockback
Firma:
Descripción:
Character is no longer knocked back by enemy skills with such effect
bLongAtkRate
Bono de Ítem
bLongAtkRate
Firma:
Descripción:
Increases damage of long ranged attacks by n%
bBaseAtk
Bono de Ítem
bBaseAtk
Firma:
Descripción:
Basic attack power + n
bCon
Bono de Ítem
bCon
Firma:
Descripción:
CON + n
bPow
Bono de Ítem
bPow
Firma:
Descripción:
POW + n
bCritAtkRate
Bono de Ítem
bCritAtkRate
Firma:
Descripción:
Increases critical damage by +n%
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bAspdRate
Bono de Ítem
bAspdRate
Firma:
Descripción:
Attack speed + n%
bAddEle
Bono de Ítem
bAddEle
Firma:
Descripción:
+x% physical damage against element e with trigger criteria bf
bCritical
Bono de Ítem
bCritical
Firma:
Descripción:
Critical + n
bAllStats
Bono de Ítem
bAllStats
Firma:
Descripción:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bSkillAtk
Bono de Ítem
bSkillAtk
Firma:
Descripción:
Increases damage of skill sk by n%
bDelayrate
Bono de Ítem
bDelayrate
Firma:
Descripción:
Increases skill delay by n%
bPAtk
Bono de Ítem
bPAtk
Firma:
Descripción:
PAtk + n
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado
No especificado No especificado No especificado No especificado |
||||||||||||||||||||||||||||||||||||||||