Royal Payon Cape [1] ( Royal_Payon_US )
| ID 480504 |
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Harga Beli: zeny | Harga Jual: 0 zeny | Berat: 70 | Slot: 1 | ||||||||||||||||||||||||||||||||||||
| Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. | Sub Tipe: Tidak ditentukan | Gender: Keduanya | Lokasi: Jubah | |||||||||||||||||||||||||||||||||||||
| Serangan: Tidak ditentukan | Serangan Sihir: Tidak ditentukan | Jangkauan: Tidak ditentukan | Pertahanan: 100 | |||||||||||||||||||||||||||||||||||||
| Tingkat Senjata: Tidak ditentukan | Level Armor: 2 | Min. Level Equip: 100 | Max. Level Equip: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Bisa Ditempa: 1 | Dapat Di-upgrade: 1 | Elemen: Netral | Kelas: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
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A cloak worn by Payon Royal Guards. Semua Tidak ditentukan
Bendera
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Penundaan
Tidak ditentukan
.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
bonus bLongAtkRate,20+(7*(.@r/3));
bonus bBaseAtk,20*(.@r/2);
bonus bCon,2*(.@r/2);
bonus bPow,2*(.@r/2);
bonus bCritAtkRate,7*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,10;
bonus bLongAtkRate,15;
if (.@r>=9) {
bonus2 bAddEle,Ele_All,20;
if (.@r>=10) {
bonus bCritical,20;
if (.@r>=11) {
bonus bAllStats,15;
if (.@r>=12) {
bonus bLongAtkRate,15;
bonus bCon,10;
if (.@r>=13) {
bonus2 bSkillAtk,"RA_ARROWSTORM",50;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",50;
if (.@r>=14) {
skill "LG_SHIELDSPELL",3;
}
}
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D)
bonus bBaseAtk,100;
if (.@g>=ENCHANTGRADE_C)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_B)
bonus bPAtk,20;
if (.@g>=ENCHANTGRADE_A) {
if (.@r>=14) {
bonus2 bSkillAtk,"RA_ARROWSTORM",70;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",70;
}
}
Referensi Skrip
getrefine
Perintah
getrefine
Tanda Tangan:
Deskripsi:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Perintah
getenchantgrade
Tanda Tangan:
Deskripsi:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bNoKnockback
Bonus Item
bNoKnockback
Tanda Tangan:
Deskripsi:
Character is no longer knocked back by enemy skills with such effect
bLongAtkRate
Bonus Item
bLongAtkRate
Tanda Tangan:
Deskripsi:
Increases damage of long ranged attacks by n%
bBaseAtk
Bonus Item
bBaseAtk
Tanda Tangan:
Deskripsi:
Basic attack power + n
bCon
Bonus Item
bCon
Tanda Tangan:
Deskripsi:
CON + n
bPow
Bonus Item
bPow
Tanda Tangan:
Deskripsi:
POW + n
bCritAtkRate
Bonus Item
bCritAtkRate
Tanda Tangan:
Deskripsi:
Increases critical damage by +n%
if
Perintah
if
Tanda Tangan:
Deskripsi:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Contoh:
bAspdRate
Bonus Item
bAspdRate
Tanda Tangan:
Deskripsi:
Attack speed + n%
bAddEle
Bonus Item
bAddEle
Tanda Tangan:
Deskripsi:
+x% physical damage against element e with trigger criteria bf
bCritical
Bonus Item
bCritical
Tanda Tangan:
Deskripsi:
Critical + n
bAllStats
Bonus Item
bAllStats
Tanda Tangan:
Deskripsi:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bSkillAtk
Bonus Item
bSkillAtk
Tanda Tangan:
Deskripsi:
Increases damage of skill sk by n%
bDelayrate
Bonus Item
bDelayrate
Tanda Tangan:
Deskripsi:
Increases skill delay by n%
bPAtk
Bonus Item
bPAtk
Tanda Tangan:
Deskripsi:
PAtk + n
Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Tidak ditentukan Tidak ditentukan
Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan |
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