Item Details

Paracelsus Glove [1] ( Paracelsus_Glove )

ID 490146 Paracelsus Glove [1]
Paracelsus Glove [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 10 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Accesorio_Derecho + Accesorio_Izquierdo
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: No especificado Graduable: No especificado Elemento: Neutral Clases: No especificado

Todo alquimista precisa proteger muito bem suas mãos, não é mesmo? Essa luva foi desenvolvida especialmente para eles, com proteção extra ISO5000. 9 entre 10 alquimistas recomendam essa luva.
--------------------------
SOR +7.
--------------------------
Dano físico +10%.
--------------------------
A cada 3 níveis de base:
Dano de [Tornado de Carrinho] +2%.
--------------------------
Ao aprender [Propulsão do Carrinho] nv.5:
Velocidade de ataque +10%.
Ao derrotar monstros com ataques físicos, regenera 100 de HP e 10 de SP.
--------------------------
Ao aprender [Erva Daninha] nv.10:
Precisão perfeita +15.
--------------------------
A cada nível de [Catalisador Alquímico]:
Dano físico contra todos os Tamanhos +2%.
--------------------------
Conjunto
[Delírio]
Bioquímicos e evoluções:
A cada nível de base, HP máx. +50.
--------------------------
Tipo: Acessório
DEF: 0 DEFM: 0
Peso: 1
Nível necessário: 100
Classes: Todas

STR +7
------------------------
Damage serangan fisik ke semua type monster +2%
------------------------
Per 8 base level:
Damage dari skill "Cart Cannon & Cart Tornado" +1%
------------------------
Jika skill "Geneticist Cart Boost" mencapai Lv 5:
ASPD +2%
MaxHP +3%
------------------------
Jika skill "Crazy Vines" mencapai Lv 10:
Setiap kali berhasil mengalahkan monster, Recover 3 SP
------------------------
Jika skill "Fire Expansion" mencapai Lv 5:
Damage serangan fisik ke semua size monster +2%
------------------------
Set Bonus
Paracelsus Glove [1]
Randgris Miracle (Acc Right)

Saat aksesoris dipakai dibagian kanan:
Damage serangan fisik ke semua type monster +3%

Per 4 base level:
Damage dari skill "Cart Tornado" +1%

Jika skill "Geneticist Cart Boost" mencapai Lv 5:
ASPD +3%
MaxHP +4%

Jika skill "Fire Expansion" mencapai Lv 5:
Damage serangan fisik ke semua size monster +3%
------------------------
Set Bonus
Paracelsus Glove [1]
Randgris Miracle (Acc Left)

Saat aksesoris dipakai dibagian kiri:
Damage serangan fisik ke semua type monster +3%

Per 4 base level:
Damage dari skill "Cart Cannon" +1%

Jika skill "Geneticist Cart Boost" mencapai Lv 5:
ASPD +3%
MaxHP +4%

Jika skill "Fire Expansion" mencapai Lv 5:
Damage serangan fisik ke semua size monster +3%
------------------------
Jenis: Aksesoris
Berat: 10
Syarat Lv: 100
Job: All Job

A glove worn by a great alchemist who was not only good at medicine and science, but also magic.

LUK + 7.

Physical damage against all class enemies + 10%.

Increase damage of Cart Tornado by 2% per 3 base level.
When Cart Boost skill level 5,
increases ASPD by 10%.
Recovers HP 100, SP 10 when enemy
is killed using a physical attack.
When Crazy Vines skill level 10,
increases accuracy by 15%.
Increase damage to small, medium, and large monsters
by 2% per 1 skill level of Fire Expansion learned.

SET BONUS
Bear's Power
When a Genetic is equipped with Bear's Power,
increase chance to cast Bear's Power,
MaxHP + 50 per 1 base level.

Type : Accessory Defense : 0
Weight : 1
Required level : 100
Class : All

A glove that belonged to a great alchemist, skilled not only in medicine and science, but also in magic.

Physical damage inflicted on all class enemies +10%.

Cart Tornado damage +2% for every 3 Base Levels.
If Cart Tornado LV is 5, ASPD increases (Attack Delay -5%).
Restores 100 HP and 10 SP to the user when a monster is killed by a physical attack.
If Crazy Vines LV is 10, Perfect Hit +15%.
Damage inflicted on all size enemies +2% for every Fire Expansion LV.

[If equipped with Bear's Power by Genetic]
Increases the chance to activate Bear's Power,
Max HP +50 for every Base Level.
-
Class: Accessory
Defense: 0
Weight: 1
Required Level: 100
Jobs: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bStr,7;
bonus bAtkRate,10;
bonus2 bSkillAtk,"GN_CARTCANNON",(BaseLevel/2);
bonus2 bSkillAtk,"GN_CART_TORNADO",(BaseLevel/2);
if (getskilllv("GN_CARTBOOST") == 5) {
   bonus bAspdRate,15;
   bonus bMaxHPrate,15;
}
if (getskilllv("GN_CRAZYWEED") == 10)
   bonus bSPDrainValue,3;
if (getskilllv("GN_FIRE_EXPANSION") == 5)
   bonus2 bAddSize,Size_All,10;
Referencias del Script
bStr Bono de Ítem
bStr
Firma:
bonus bStr,n;
Descripción:
STR + n
bAtkRate Bono de Ítem
bAtkRate
Firma:
bonus bAtkRate,n;
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Comando
getskilllv
Firma:
getskilllv(<skill id>)
getskilllv("<skill name>")
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Ejemplo:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bSPDrainValue Bono de Ítem
bSPDrainValue
Firma:
bonus bSPDrainValue,n;
Descripción:
Heals +n SP with a normal attack
bAddSize Bono de Ítem
bAddSize
Firma:
bonus2 bAddSize,s,x;
Descripción:
+x% physical damage against size s
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

No especificado

No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No No especificado 1 Detalles

No especificado