Paracelsus Glove [1] ( Paracelsus_Glove )
| ID 490146 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 10 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Accessoire_Droit + Accessoire_Gauche | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 100 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: Non spécifié | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Todo alquimista precisa proteger muito bem suas mãos, não é mesmo? Essa luva foi desenvolvida especialmente para eles, com proteção extra ISO5000. 9 entre 10 alquimistas recomendam essa luva. STR +7 A glove worn by a great alchemist who was not only good at medicine and science, but also magic. A glove that belonged to a great alchemist, skilled not only in medicine and science, but also in magic. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
bonus bStr,7;
bonus bAtkRate,10;
bonus2 bSkillAtk,"GN_CARTCANNON",(BaseLevel/2);
bonus2 bSkillAtk,"GN_CART_TORNADO",(BaseLevel/2);
if (getskilllv("GN_CARTBOOST") == 5) {
bonus bAspdRate,15;
bonus bMaxHPrate,15;
}
if (getskilllv("GN_CRAZYWEED") == 10)
bonus bSPDrainValue,3;
if (getskilllv("GN_FIRE_EXPANSION") == 5)
bonus2 bAddSize,Size_All,10;
Références du Script
bStr
Bonus d’Objet
bStr
Signature:
Description:
STR + n
bAtkRate
Bonus d’Objet
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bSkillAtk
Bonus d’Objet
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
getskilllv
Commande
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Exemple:
bAspdRate
Bonus d’Objet
bAspdRate
Signature:
Description:
Attack speed + n%
bMaxHPrate
Bonus d’Objet
bMaxHPrate
Signature:
Description:
MaxHP + n%
bSPDrainValue
Bonus d’Objet
bSPDrainValue
Signature:
Description:
Heals +n SP with a normal attack
bAddSize
Bonus d’Objet
bAddSize
Signature:
Description:
+x% physical damage against size s
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
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