Wandering Wolf Helm [1] ( Wondering_Wolf_Helm )
| ID 5498 |
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Precio de compra: 20 zeny | Precio de venta: 10 zeny | Peso: 60 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Equipo de la cabeza superior, Equipo de la cabeza medio | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 5 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 1 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Um chapéu feito a partir da pele de um Lobo Errante. Dizem que quem o usa adquire um enorme poder, com reflexos ágeis e uma resistência animal. Não se assuste se as pessoas começarem a perguntar sobre seus olhos grandes, orelhas grandes e boca grande. Model topi kepala kebanggaan dari suku serigala utara. Made out of a Wolf King's fur and feels like you're surrounded by a dignified force when worn but basically worn for its looks. A helmet made from the head of the Wolf King. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
bonus bAgi,5;
bonus bFlee,10;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,10;
bonus2 bIgnoreDefRaceRate,RC_Brute,10;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,10;
if (getrefine()>=7) {
bonus2 bAddEff,Eff_Bleeding,10;
}
if (getrefine()>=9) {
bonus3 bAutoSpellWhenHit,"SR_HOWLINGOFLION",1,1;
}
Referencias del Script
bAgi
Bono de Ítem
bAgi
Firma:
Descripción:
AGI + n
bFlee
Bono de Ítem
bFlee
Firma:
Descripción:
Flee + n
bIgnoreDefRaceRate
Bono de Ítem
bIgnoreDefRaceRate
Firma:
Descripción:
Disregard n% of the target's DEF if the target belongs to race r
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bAddEff
Bono de Ítem
bAddEff
Firma:
Descripción:
Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
bAutoSpellWhenHit
Bono de Ítem
bAutoSpellWhenHit
Firma:
Descripción:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado
No especificado No especificado No especificado No especificado |
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