Wandering Wolf Helm [1] ( Wondering_Wolf_Helm )
| ID 5498 |
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Prix d'achat: 20 zeny | Prix de vente: 10 zeny | Poids: 60 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Équipement de tête (Haut), Équipement de tête (Milieu) | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 5 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 1 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Um chapéu feito a partir da pele de um Lobo Errante. Dizem que quem o usa adquire um enorme poder, com reflexos ágeis e uma resistência animal. Não se assuste se as pessoas começarem a perguntar sobre seus olhos grandes, orelhas grandes e boca grande. Model topi kepala kebanggaan dari suku serigala utara. Made out of a Wolf King's fur and feels like you're surrounded by a dignified force when worn but basically worn for its looks. A helmet made from the head of the Wolf King. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
bonus bAgi,5;
bonus bFlee,10;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,10;
bonus2 bIgnoreDefRaceRate,RC_Brute,10;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,10;
if (getrefine()>=7) {
bonus2 bAddEff,Eff_Bleeding,10;
}
if (getrefine()>=9) {
bonus3 bAutoSpellWhenHit,"SR_HOWLINGOFLION",1,1;
}
Références du Script
bAgi
Bonus d’Objet
bAgi
Signature:
Description:
AGI + n
bFlee
Bonus d’Objet
bFlee
Signature:
Description:
Flee + n
bIgnoreDefRaceRate
Bonus d’Objet
bIgnoreDefRaceRate
Signature:
Description:
Disregard n% of the target's DEF if the target belongs to race r
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bAddEff
Bonus d’Objet
bAddEff
Signature:
Description:
Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
bAutoSpellWhenHit
Bonus d’Objet
bAutoSpellWhenHit
Signature:
Description:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
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