Item Details

Wandering Wolf Helm [1] ( Wondering_Wolf_Helm )

ID 5498 Wandering Wolf Helm [1]
Wandering Wolf Helm [1] Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 60 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Équipement de tête (Haut), Équipement de tête (Milieu)
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 5
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 1 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Um chapéu feito a partir da pele de um Lobo Errante. Dizem que quem o usa adquire um enorme poder, com reflexos ágeis e uma resistência animal. Não se assuste se as pessoas começarem a perguntar sobre seus olhos grandes, orelhas grandes e boca grande.
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Não pode ser refinado.
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VIT +5.
Esquiva +10.
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Tipo: Equip. para Cabeça
Equipa em: Topo e Meio
DEF: 5 DEFM: 0
Peso: 60
Nível necessário: 20
Classes: Todas

Model topi kepala kebanggaan dari suku serigala utara.
AGI + 5,FLEE + 10.
Mengabaikan 10% pertahanan monster jenis Demi-Human dan Animal.
Jika tingkat tempa +7, kemungkinan untuk Autocast [Wide Bleeding] Lv 1 ketika melakukan serangan fisik.
Jika tingkat tempa +9, dapat menggunakan skill [Lion's Howl] Lv 1 dan kemungkinan Autocast [Call Spirit] Lv 5 ketika melakukan serangan fisik.
Mengabaikan 10% pertahanan monster jenis Demi-Human dan Animal.
Jika dipakai bersamaan dengan Angry Mouth, CRI +10
Jika ditempa sampai +7, serangan kritikal +10%.
Jika ditempa sampai +9, ASPD +1.
Jenis : Headgear
Tk Def : 5
Posisi : Upper - Middle
Berat : 60
Level Persyaratan : 1
Job : All Job

Made out of a Wolf King's fur and feels like you're surrounded by a dignified force when worn but basically worn for its looks.
Class: Costume
Position: Upper, Middle
Weight: 60
Requires Level: 1
Usable By: All Jobs

A helmet made from the head of the Wolf King.
It looks very menacing and ominous.
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FLEE +10.
AGI +5.
Ignore 10% physical defense of Human and Animal race.
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[If refine level is +7 or higher]
Physical attack has a chance to inflict[Bleed] to all enemies in a 5x5 area.
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[If refine level is +9 or higher]
Enables use of Lv 1[Lion's Howl].
Has a chance of auto casting Lv 5[Summon Spirit Sphere] when dealing physical attack.
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Class: Headgear
Location: Upper, Middle
Defense: 5
Weight: 60
Required Level: 1
Jobs: All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Non
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
bonus bAgi,5;
bonus bFlee,10;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,10;
bonus2 bIgnoreDefRaceRate,RC_Brute,10;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,10;
if (getrefine()>=7) {
   bonus2 bAddEff,Eff_Bleeding,10;
}
if (getrefine()>=9) {
   bonus3 bAutoSpellWhenHit,"SR_HOWLINGOFLION",1,1;
}
Références du Script
bAgi Bonus d’Objet
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bFlee Bonus d’Objet
bFlee
Signature:
bonus bFlee,n;
Description:
Flee + n
bIgnoreDefRaceRate Bonus d’Objet
bIgnoreDefRaceRate
Signature:
bonus2 bIgnoreDefRaceRate,r,n;
Description:
Disregard n% of the target's DEF if the target belongs to race r
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bAddEff Bonus d’Objet
bAddEff
Signature:
bonus4 bAddEff,eff,n,atf,t;
Description:
Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
bAutoSpellWhenHit Bonus d’Objet
bAutoSpellWhenHit
Signature:
bonus5 bAutoSpellWhenHit,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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