Patent Meowmeow Foxtail [2] ( Up_MeawFoxtail )
| ID 550014 |
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Precio de compra: 20 zeny | Precio de venta: 10 zeny | Peso: 120 | Ranuras: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Tipo: Objeto de arma. | Subtipo: Báculo | Género: Ambos | Ubicaciones: Arma | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Ataque: 350 | Ataque mágico: 350 | Alcance: 1 | Defensa: No especificado | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Nivel de arma: 4 | Nivel de armadura: No especificado | Nivel de Equipamiento (Mín.): 150 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Arma purificada dos poderes ancestrais e que agora emana energia mais jovem. Senjata Doram milik Pahlawan Kucing Legendaris yang bangkit dari kekalahan. Mysterious puppy grass that makes a cat sound whenever it shakes An ear of giant foxtail, a magical herb that grows only in the Doram lands. It bears the seal of Meow Meow, a Summoner known for his magical powers and love for salted fish. No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bMatk,15*(.@r/2);
bonus bBaseAtk,15*(.@r/2);
bonus bAtkRate,2*(.@r/3);
bonus bMatkRate,2*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",25;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",25;
}
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus bAspdRate,10;
}
if (.@r>=11) {
bonus2 bSkillAtk,"SU_PICKYPECK",25;
bonus2 bSkillAtk,"SU_CN_METEOR",25;
}
Referencias del Script
bUnbreakableWeapon
Bono de Ítem
bUnbreakableWeapon
Firma:
Descripción:
Weapon cannot be damaged/broken by any means
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bMatk
Bono de Ítem
bMatk
Firma:
Descripción:
Magical attack power + n
bBaseAtk
Bono de Ítem
bBaseAtk
Firma:
Descripción:
Basic attack power + n
bAtkRate
Bono de Ítem
bAtkRate
Firma:
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Bono de Ítem
bMatkRate
Firma:
Descripción:
Magical attack power + n%
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bSkillAtk
Bono de Ítem
bSkillAtk
Firma:
Descripción:
Increases damage of skill sk by n%
bVariableCastrate
Bono de Ítem
bVariableCastrate
Firma:
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bAspdRate
Bono de Ítem
bAspdRate
Firma:
Descripción:
Attack speed + n%
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado
No especificado No especificado
No especificado |
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