Item Details

Patent Meowmeow Foxtail [2] ( Up_MeawFoxtail )

ID 550014 Patent Meowmeow Foxtail [2]
Patent Meowmeow Foxtail [2] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 120 Слоты: 2
Тип: Оружие. Подтип: Посох Пол: Оба Локации: Оружие
Атака: 350 Магическая атака: 350 Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 150 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
--------------------------
Indestrutível em batalha.
--------------------------
A cada 2 refinos:
ATQ e ATQM +15.
A cada 3 refinos:
ATQ da arma +2%.
Dano mágico +2%.
--------------------------
Refino +7 ou mais:
Dano de [Lança Gateira] e [Cometas Lunáticos] +25%.
Refino +9 ou mais:
Conjuração variável -10%.
Velocidade de ataque +10%.
Refino +11 ou mais:
Dano de [Meteoros de Nepeta] e [Chilique de Picky] +25%.
--------------------------
Conjunto
[Botas Primordiais]
SOR +10.
ATQ da arma +7%.
Dano mágico +7%.
--------------------------
Tipo: Cajado
ATQ: 350 ATQM: 350
Peso: 120
Nível da arma: 4
Nível necessário: 150
Classes: Invocadores e evoluções

Senjata Doram milik Pahlawan Kucing Legendaris yang bangkit dari kekalahan.
MATK +350.
------------------------
Tiap 2 level tempa, ATK & MATK +15.
------------------------
Tiap 3 level tempa, ATK & MATK +2%.
------------------------
Saat level tempa +7 atau lebih, Menambah damage Lunatic Carrot Beat dan Silvervine Stem Spear sebesar +25%.
------------------------
Saat level tempa +9 atau lebih, Reduce Variable Cast time 10%, ASPD +10% .
------------------------
Saat level tempa +11 atau lebih, Menambah damage Picky Peck dan Catnip Meteor +25%.
------------------------
Saat digunakan dengan Great Hero Boots, Luk +10, ATK & MATK +7%.
------------------------
Jenis: Staff
Attack: 350
Berat: 120
Weapon Lv: 4
Syarat Lv: 150
Job: Summoner (Doram)

Mysterious puppy grass that makes a cat sound whenever it shakes
From the softer shaking, he started to show his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 350.
ATK, MATK + 15 per 2 refine rates.
ATK, MATK + 2% per 3 refine rates.
When refined to +7 or higher, increase damage of Lunatic Carrot Beat, Stem Spear by 25%.
When refined to +9 or higher, reduce variable casting by 10%, reduce delay after attack by 10%
When refined to +11 or higher, increase damage of Picky Peck, Catnip Meteor by 25%.
When equipped with Great Hero's Boots, LUK +10, ATK, MATK + 7%.
Type: One handed staff Attack: 350
Weight: 120
Weapon Level: 4
Required Level: 150
Class: Summoner

An ear of giant foxtail, a magical herb that grows only in the Doram lands. It bears the seal of Meow Meow, a Summoner known for his magical powers and love for salted fish.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.
Cannot be destroyed.
MATK +350.
ATK and MATK +15 for every 2 refine levels.
ATK and MATK +2% for every 3 refine levels.
If refine rate is +7 or higher, Lunatic Carrot Beat and SV Stem Spear damage +25%.
If refine rate is +9 or higher, Variable Cast Time of all skills -10%, increases attack speed (reduces delay after attack by 10%).
If refine rate is +11 or higher, Picky Peck and CN Meteor damage +25%.
If equipped with Great Hero's Boots, LUK +10, ATK and MATK +7%.
Class: One-handed staff ATK: 350
Weight: 120
Weapon level: 4
Required Level: 150
Jobs: Doram Summoner

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bMatk,15*(.@r/2);
bonus bBaseAtk,15*(.@r/2);
bonus bAtkRate,2*(.@r/3);
bonus bMatkRate,2*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",25;
   bonus2 bSkillAtk,"SU_SV_STEMSPEAR",25;
}
if (.@r>=9) {
   bonus bVariableCastrate,-10;
   bonus bAspdRate,10;
}
if (.@r>=11) {
   bonus2 bSkillAtk,"SU_PICKYPECK",25;
   bonus2 bSkillAtk,"SU_CN_METEOR",25;
}
Справка по Скрипту
bUnbreakableWeapon Бонус Предмета
bUnbreakableWeapon
Сигнатура:
bonus bUnbreakableWeapon;
Описание:
Weapon cannot be damaged/broken by any means
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMatk Бонус Предмета
bMatk
Сигнатура:
bonus bMatk,n;
Описание:
Magical attack power + n
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bAtkRate Бонус Предмета
bAtkRate
Сигнатура:
bonus bAtkRate,n;
Описание:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate Бонус Предмета
bMatkRate
Сигнатура:
bonus bMatkRate,n;
Описание:
Magical attack power + n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

Не указано

ID Предмет-активатор Базовые предметы Материалы Роли Детали
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Детали
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Детали
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Детали
#15 Ancient Hero's Release Cube 38 0 Предмет-результат Детали
#31 Hero's Weapon Modification Box VI 12 0 rodatabase.base_item Детали
#79 +11 Ancient Hero Armor Opening Cube 38 0 Предмет-результат Детали
Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 4 Да 4 Не указано Детали

Не указано