Item Details

Patent Saint Mace [2] ( Up_Saint_Hall )

ID 590012 Patent Saint Mace [2]
Patent Saint Mace [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 100 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Maza Género: Ambos Ubicaciones: Arma
Ataque: 170 Ataque mágico: 200 Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 150 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
--------------------------
Indestrutível em batalha.
--------------------------
Dano mágico +3%.
A cada 2 refinos:
Dano mágico de propriedade Sagrado +1%.
A cada 3 refinos:
Dano de [Adoramus] +5%.
--------------------------
Refino +7 ou mais:
Conjuração variável -10%.
Dano mágico de propriedade Sagrado +10%.
Refino +9 ou mais:
Dano mágico contra todas as raças +15%.
Refino +11 ou mais:
Dano de [Adoramus] +15%.
--------------------------
Conjunto
[Botas Primordiais]
INT +10.
Dano mágico +7% adicional.
--------------------------
Tipo: Maça
ATQ: 170 ATQM: 200
Peso: 100
Nível da arma: 4
Nível necessário: 150
Classes: Arcebispos e evoluções

Tidak dapat hancur
------------------------
MATK +200
------------------------
MATK +3%
------------------------
Damage Magic element Holy +1% per 2 tingkat tempa
------------------------
Damage dari skill "Adoramus" +5% per 3 tingkat tempa
------------------------
Jika tingkat tempa +7 atau lebih,
Variable Cast-time -10%

Damage Magic element Holy +10%
------------------------
Jika tingkat tempa +9 atau lebih,
Damage magic ke semua race monster (tidak termasuk player) +15%
------------------------
Jika tingkat tempa +11 atau lebih,
Damage dari skill "Adoramus" +15%
------------------------
Set Bonus
Patent Saint Mace [2]
Great Hero Boots

INT +10
MATK +7%
------------------------
Jenis: Mace
ATK: 170
Berat: 100
Senjata Lv: 4
Lv min.: 150
Job: Archbishop

The hall is said to have been used by a saint
Seeing the divine power, he began to exert his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 200, MATK + 3%.
Increase holy property magic damage by 1% per 2 refine rates.
Increase damage of Adoramus by 5% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%, increase holy property magic damage by 10%.
When refined to +9 or higher, increase magic damage to all race mononsters by 15% (except players).
When refined to +11 or higher, increase damage of Adoramus by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.

Can upgrade the weapon through [Special Equipment Researcher]rgsr_in,136,171,0,100,0,0.
Type: Mace Attack: 170
Weight: 100
Weapon Level: 4
Required Level: 150
Class: Archbishop Type

A heavy sacred weapon with a built-in incense burner. It once belonged to legendary Archbishop Svenborn.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.
Cannot be destroyed.
MATK +200, MATK +3%.
Holy property magic damage +1% for every 2 refine levels.
Adoramus damage +5% for every 3 refine levels.
If refine rate is +7 or higher, Variable Cast Time of all skills -10%, Holy property magic damage +10% additionally.
If upgraded to +9 or higher, magic damage inflicted on monsters of all races +15% (except player characters).
If refine rate is +11 or higher, Adoramus damage +15% additionally.
If equipped with Great Hero's Boots, INT +10, MATK +7%.

Class: Club ATK: 170
Weight: 100
Weapon level: 4
Required Level: 150
Jobs: Archbishop and subclasses

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bUnbreakableWeapon;
bonus bMatkRate,3;
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Holy,.@r/2;
bonus2 bSkillAtk,"AB_ADORAMUS",.@r/3*5;
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   bonus2 bMagicAtkEle,Ele_Holy,10;
   if (.@r>=9) {
      bonus2 bMagicAddRace,RC_All,15;
      bonus2 bMagicAddRace,RC_Player_Human,-15;
      bonus2 bMagicAddRace,RC_Player_Doram,-15;
      if (.@r>=11) {
         bonus2 bSkillAtk,"AB_ADORAMUS",15;
      }
   }
}
Referencias del Script
bUnbreakableWeapon Bono de Ítem
bUnbreakableWeapon
Firma:
bonus bUnbreakableWeapon;
Descripción:
Weapon cannot be damaged/broken by any means
bMatkRate Bono de Ítem
bMatkRate
Firma:
bonus bMatkRate,n;
Descripción:
Magical attack power + n%
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMagicAtkEle Bono de Ítem
bMagicAtkEle
Firma:
bonus2 bMagicAtkEle,e,x;
Descripción:
Increases damage of e element magic by x%
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Bono de Ítem
bVariableCastrate
Firma:
bonus2 bVariableCastrate,sk,n;
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAddRace Bono de Ítem
bMagicAddRace
Firma:
bonus2 bMagicAddRace,r,x;
Descripción:
+x% magical damage against race r
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

ID Ítem activador Ítems base Materiales Roles Detalles
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Detalles
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Detalles
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Detalles
#15 Ancient Hero's Release Cube 38 0 Ítem resultado Detalles
#18 Hero's Weapon Modification Box I 6 0 rodatabase.base_item Detalles
#79 +11 Ancient Hero Armor Opening Cube 38 0 Ítem resultado Detalles
Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado