Item Details

Upgrade Part - Plate ( Upgrade_Part_Plate )

ID 15111 Upgrade Part - Plate
Upgrade Part - Plate Prix d'achat: 10 zeny Prix de vente: 5 zeny Poids: 300 Emplacements: Non spécifié
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Armure
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 110
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 100 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

Peça automotiva de um M.E.C.H.A. Pode ser montado e desmontado com facilidade.
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Indestrutível em batalha.
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Resistência a oponentes de tamanho Pequeno e Médio +10%.
Refino +7 ou mais:
Resistência a oponentes de tamanho Grande +10%.
Refino +9 ou mais:
Resistência a oponentes de tamanho Pequeno e Médio +5% adicional.
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Conjunto
[Autopeça - Motor]
[Autopeça - Exaustor]
[Autopeça - Acelerador]
Dano de [Canhão] +50%.
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Tipo: Armadura
DEF: 110 DEFM: 0
Peso: 300
Nível necessário: 100
Classes: Mecânicos e evoluções

Didesain untuk dipakai diatas kerangka madogears untuk meningkatkan Pertahanan, part ini sangat mudah dipasang dan dilepas
Tidak bisa dihancurkan
Mengurangi damage yang diterima dari Small, Medium attacker sebesar 10%
Refine Level 7, Mengurangi damage yang diterima dari Large attacker sebesar 10%
Refine Level 9, Mengurangi damage yang diterima dari Small, Medium attacker sebesar 10%
Set Bonus Upgrade Part - Booster, Upgrade Part - Engine, Upgrade Part - Gun Barrel, Upgrade Part - Plate, Meningkatkan damage skill Arm Cannon sebesar 50%
Jenis : Armor Pertahanan : 110
Berat : 300
Level yang dibutuhkan : 100
Job : Mechanic

Designed to be worn over the frames of Madogears for enhanced Defense, this part is easy to assemble and disassemble.
Class: Armor
Defense: 110
Property: Neutral
Weight: 300
Requires Level: 100
Usable By: Mechanic
Reduces damage taken from Small and Medium size enemies by 10%.
If upgrade level is +7 or higher, Reduces damage taken from Large size enemies by 10%.
If upgrade level is +9 or higher, Reduces damage taken from Small and Medium size enemies by an additional 5%.
This item is indestructible in battle.

Set Bonus
Upgrade Part - Plate
Upgrade Part - Engine [1]
Upgrade Part - Booster [1]
Upgrade Part - Gun Barrel [1]
Increases the damage of Arm Cannon by 50%.

Designed to be worn over the frames of Madogears for enhanced Defense, this part is easy to assemble and disassemble.
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Physical damage from Small, Medium size monsters -10%.
[If refine level is +7 or higher]
Physical damage from Large size monsters -10%.
[If refine level is +9 or higher]
Physical damage from Small, Medium size monsters -5%.
Physical damage from Large size monsters -10%.
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[Upgrades Set]
Upgrade Part - Plate15111
Upgrade Part - Engine20733
Upgrade Part - Booster22044
Upgrade Part - Gun Barrel2996
[Arm Cannon] damage +50%.
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Type: Armor
Defense: 110
Weight: 300
Required Level: 100
Jobs: Mechanic jobs

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
bonus bUnbreakableArmor;
bonus2 bSubSize,Size_Small,10;
bonus2 bSubSize,Size_Medium,10;
.@r = getrefine();
if (.@r>=7) {
   bonus2 bSubSize,Size_Large,10;
}
if (.@r>=9) {
   bonus2 bSubSize,Size_Small,5;
   bonus2 bSubSize,Size_Medium,5;
}
Références du Script
bUnbreakableArmor Bonus d’Objet
bUnbreakableArmor
Signature:
bonus bUnbreakableArmor;
Description:
Armor cannot be damaged/broken by any means
bSubSize Bonus d’Objet
bSubSize
Signature:
bonus2 bSubSize,s,x;
Description:
+x% damage reduction against size s
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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