Item Details

Phoenix Muffler [1] ( Phoenix_Muffler )

ID 20941 Phoenix Muffler [1]
Phoenix Muffler [1] Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 20 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Vêtement/Robe
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 18
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 100 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Este manto emana as forças do fogo e foi confeccionado com inspiração em um pássaro flamejante lendário e famoso por se erguer a partir das próprias cinzas.
DEFM +5.
Dano físico e mágico contra oponentes de propriedade Fogo +15%.
A cada refino:
Velocidade de ataque +1%.
Dano físico e mágico contra oponentes de propriedade Fogo +1%.
Refino +11 ou mais:
Resistência a propriedade Fogo +75%.
Conjunto
[Carta Mastering]
Esquiva +20.
DEFM +10 adicional.
Resistência a propriedade Neutro +20%.
Tipo: Capa
Defesa: 18
Peso: 20
Nível necessário: 100
Classes: Todas

Meningkatkan serangan Fisik dan Magic ke element api sebesar 15%
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Mengurangi damage serangan yang diterima dari Player & Doram sebesar 5%
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Bonus tambahan untuk setiap tingkat tempa:
ASPD +1%
Meningkatkan serangan Fisik dan Magic ke element api sebesar 1%
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Jika tingkat tempa +10 atau lebih,
Mengurangi damage serangan yang diterima dari element api sebesar 100%
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Jika digunakan bersamaan dengan Mastering Card,
MDEF +10, Flee +20
Mengurangi damage serangan yang diterima dari element Netral sebesar 20%
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Jenis : Equipment
Posisi : Garment
Def : 18
MDef : 5
Berat : 20
Syarat Lv : 100
Job : Semua Job

A magnificent muffler modeled after the wings of a phoenix. The way it wraps around you is beautiful and terrifying.
Class: Garment
Defense: 18
Weight: 20
Requires Level: 100
Usable By: All Jobs
Mdef + 5
Increases physical and magical damage on Fire property targets by 15%
Reduces damage taken from Human Player and Doram race enemies by 5%.

For every upgrade level of the item,
Aspd + 1%
Increases physical and magical damage on Fire property targets by an additional 1%

If upgrade level is +10 or higher,
Reduces damage taken from Fire property attacks by 100%.

Set Bonus
Phoenix Muffler [1]
Mastering Card
Mdef + 10
Flee + 20
Reduces damage taken from Neutral property attacks by 20%.

A magnificent muffler modeled after the wings of a phoenix. The way it wraps around you is beautiful and terrifying.
Class: Garment
Defense: 18
Weight: 20
Requires Level: 100
Usable By: All Jobs
Mdef + 5
Increases physical and magical damage on Fire property targets by 15%
Reduces damage taken from Human Player and Doram race enemies by 5%.

For every upgrade level of the item,
Aspd + 1%
Increases physical and magical damage on Fire property targets by an additional 1%

If upgrade level is +10 or higher,
Reduces damage taken from Fire property attacks by 100%.

Set Bonus
Phoenix Muffler[1]
Mastering Card
Mdef + 10
Flee + 20
Reduces damage taken from Neutral property attacks by 20%.

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bMdef,5;
bonus2 bAddEle,Ele_Fire,15+.@r;
bonus2 bMagicAddEle,Ele_Fire,15+.@r;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus bAspdRate,.@r;
if (.@r>=10)
   bonus2 bSubEle,Ele_Fire,100;
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMdef Bonus d’Objet
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bAddEle Bonus d’Objet
bAddEle
Signature:
bonus3 bAddEle,e,x,bf;
Description:
+x% physical damage against element e with trigger criteria bf
bMagicAddEle Bonus d’Objet
bMagicAddEle
Signature:
bonus2 bMagicAddEle,e,x;
Description:
+x% magical damage against element e
bSubRace Bonus d’Objet
bSubRace
Signature:
bonus3 bSubRace,r,x,bf;
Description:
+x% damage reduction against race r with trigger criteria bf
bAspdRate Bonus d’Objet
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSubEle Bonus d’Objet
bSubEle
Signature:
bonus3 bSubEle,e,x,bf;
Description:
+x% damage reduction against attack element e with trigger criteria bf
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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