Item Details

Spirit Pendulum [2] ( SoulWeight )

ID 26154 Spirit Pendulum [2]
Spirit Pendulum [2] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 110 Emplacements: 2
Type: Arme. Sous-type: Bâton Genre: Les deux Lieux: Arme
Attaque: 70 Attaque magique: 160 Portée: 1 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 100 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

Um Pêndulo especial com propriedades ancestrais que aumenta o poder espiritual do usuário. Quanto maior o nível de melhoramento, mais poderoso o usuário ficará.
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A cada 2 refinos:
ATQM +10.
A cada 3 refinos:
SP máx. +2%.
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Refino +7 ou mais:
Dano de [Espa] +15%.
Refino +9 ou mais:
Conjuração variável -10%.
Refino +11 ou mais:
Dano de [Eswhoo] +20%.
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Conjunto
[Botas Ancestrais]
Ao realizar ataques mágicos:
3% de chance de ativar um [efeito] por 7 segundos.
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[Efeito]
INT +20.
Dano mágico +15%.
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Tipo: Cajado
ATQ: 60 ATQM: 170
Peso: 110
Nível da arma: 4
Nível necessário: 100
Classes: Espiritualistas e evoluções

MATK +160
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Per 2 tingkat tempa
MATK +10
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Per 3 tingkat tempa
MaxSP +2%
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Jika tingkat tempa +7 atau lebih

Damage dari skill "Espa" +15%
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Jika tingkat tempa +9 atau lebih

Variable Cast-time-10%
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Jika tingkat tempa +11 atau lebih

Damage dari skill "Eswhoo" +20%
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Set Bonus
Spirit Pendulum
Ancient Hero Boots

Berkesempatan mendapatkan +20 INT, MATK 15% selama 7 detik,
Saat melakukan serangan magic
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Jenis : One-Handed Staff
ATK : 70
Berat : 110
Senjata Lv : 4
Syarat Lv : 100
Job : Soul Reaper

A pendulum that is said to have been used by a soul-ripper with considerable spirit.
If you raise your hand, you can hear the sounds of spirits.
It resonates with the Ancient Hero's Boots.

MATK + 160.
MATK + 10 per 2 refine rates
MSP + 2% per 3 refine rates.
When refined to +7 or higher, increase damage of Espa by 15%.
When refined to +9 or higher, reduce variable casting by 10%.
When refined to +11 or higher, increase damage of Eswhoo by 20%.
When equipped with Ancient Hero's Boots, adds a chance to INT +20, MATK + 15% for 7 sec when magical attack.
Type : One handed staff Attack : 70
Weight : 110
Weapon Level : 4
Required Level : 100
Class : Soulreaper

This pendulum which allows you to hypnotize ghosts, can only be used by the most powerful Soul Reapers.
When you touch it, you begin to hear the voices of restless souls...
It seems to be mystically connected to Ancient Hero Boots.

MATK +160.
MATK +10 for every 2 refine levels.
Max. SP Recovery +2% per 3 upgrade levels of the item.
If refined to +7 or higher, Espa damage +15%.
If refine rate is +9 or higher, Variable Cast Time of all skills -10%.
If refined to +11 or higher, Esu damage +20%.
When equipped with Ancient Hero Boots, with some chance INT +20, MATK +15% for 7 sec. when dealing magical damage.
Class: One-handed Staff
Attack: 70
Weight: 110
Weapon level: 4
Required Level: 100
Jobs: Soul Reaper

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bMatk,.@r*10;
if (.@r>=3)
   bonus bMaxSPrate,.@r/3*2;
if (.@r>=7)
   bonus2 bSkillAtk,"SP_SPA",15;
if (.@r>=9)
   bonus bVariableCastrate,-10;
if (.@r>=11)
   bonus2 bSkillAtk,"SP_SWHOO",20;
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatk Bonus d’Objet
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMaxSPrate Bonus d’Objet
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bVariableCastrate Bonus d’Objet
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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ID Objet déclencheur Objets de base Matériaux Rôles Détails
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Détails
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Détails
Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Oui 4 Non spécifié Détails

Non spécifié