Item Details

Guardian Knight Jewel Sword [2] ( G_Knight_JewelSword )

ID 32353 Guardian Knight Jewel Sword [2]
Guardian Knight Jewel Sword [2] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 400 Emplacements: 2
Type: Arme. Sous-type: Épée à une main Genre: Les deux Lieux: Arme
Attaque: 130 Attaque magique: 180 Portée: 1 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 170 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

Pedang upacara yang digunakan oleh penjaga Glastheim.
Itu adalah senjata biasa tanpa fitur khusus,
tetapi dipenuhi dengan energi magis karena pengaruh Himelmez.
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MATK +180
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Per tingkat tempa:
MaxHP +1%
Damage dari skill "Grand Cross" +2%.
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Jika tingkat tempa +9 atau lebih,
Damage dari skill "Shield Press" +20%.
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Jika tingkat tempa +11 atau lebih,
Damage serangan fisik & magic ke monster Undead & Angel +20%
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Set Bonus
Guardian Knight Jewel Sword
King Schmidt's Suit
King Schmidt's Manteau

Saat melakukan serangan magic/fisik,
Terdapat peluang ATK & MATK +7% selama 10 detik

Jika total tingkat tempa set +30 atau lebih,
Damage serangan magic & fisik ke monster element Holy & Undead +20%
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Jenis : Sword
Attack : 130
Berat : 400
Weapon Lv : 4
Syarat Lv : 170
Job : Royal Guard

The ceremonial sword used by the Glastheim Guards.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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MATK + 180.
MaxHP + 1% and increases Grand Cross damage by 2% per refine rate.
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If refine rate is 9 or higher, increases Shield Press damage by 20%.
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If refine rate is 11 or higher, increases physical and magical damage against undead and angel race monsters by 20%.
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Set Bonus
Guardian Knight Jewel Sword
King Schmidt's Suit
King Schmidt's Manteau

Has a chance to gain ATK + 7% and MATK + 7% for 10 seconds when dealing physical or magical damage.

If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%.
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Class : Sword
Attack : 130
Weight : 400
Weapon Lv : 4
Required Level : 170
Job : Royal Guard

Glast Heim Guardsman's Ceremonial Sword.
A secret power that was awakened due to Himmelmez's influence is concealed within this item.
_
MATK +180.
Max HP +1%, Grand Cross damage +2% for each refine level.
If refined to +9 or higher, Shield Press damage +20%.
If refined to +11 or higher, +20% physical/magical damage to Undead and Angel monsters.
_
[When equipped with King Schmitz's Uniform and King Schmitz's Manteau]
Has a chance to gain ATK/MATK +7% for 10 seconds when dealing physical or magical damage.
[If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Inlaid Sword are refined to +30 or more]
Physical/Magic damage inflicted on Holy and Undead property monsters +20%.
_
Class: One-handed Sword Attack: 130
Weight: 400
Weapon level: 4
Required Level: 170
Jobs: Royal Guard Jobs

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bMaxHPrate,.@r;
bonus2 bSkillAtk,"CR_GRANDCROSS",2*.@r;
if (.@r>=9) {
   bonus2 bSkillAtk,"LG_SHIELDPRESS",20;
}
if (.@r>=11) {
   bonus2 bAddRace,RC_Undead,20;
   bonus2 bMagicAddRace,RC_Undead,20;
   bonus2 bAddRace,RC_Angel,20;
   bonus2 bMagicAddRace,RC_Angel,20;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMaxHPrate Bonus d’Objet
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddRace Bonus d’Objet
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
bMagicAddRace Bonus d’Objet
bMagicAddRace
Signature:
bonus2 bMagicAddRace,r,x;
Description:
+x% magical damage against race r
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Oui 4 Non spécifié Détails

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