Queen Scaraba Helmet [1] ( Q_Scaraba_Crown_TW )
| ID 400511 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 1 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Équipement de tête (Haut) | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 20 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 130 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
bonus bPow,3;
bonus bCon,3;
bonus bCrt,3;
bonus bBaseAtk,20*(.@r/2);
bonus bCritical,4*(.@r/2);
bonus bCritAtkRate,10*(.@r/3);
if (.@r>=7) {
bonus bAtkRate,10;
if (.@r>=9) {
bonus bDelayrate,-10;
if (.@r>=11) {
bonus bLongAtkRate,15;
bonus bShortAtkRate,15;
if (.@r>=12) {
bonus2 bAddRace,RC_All,15;
if (.@r>=13) {
bonus bFixedCast,-500;
}
}
}
}
}
/*Todo : After Using Transformation Scroll (Horn Scaraba) (22750)*/
/*Physical and Magical Damage to All Race 5% for 5 Minute*/
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bPow
Bonus d’Objet
bPow
Signature:
Description:
POW + n
bCon
Bonus d’Objet
bCon
Signature:
Description:
CON + n
bCrt
Bonus d’Objet
bCrt
Signature:
Description:
CRT + n
bBaseAtk
Bonus d’Objet
bBaseAtk
Signature:
Description:
Basic attack power + n
bCritical
Bonus d’Objet
bCritical
Signature:
Description:
Critical + n
bCritAtkRate
Bonus d’Objet
bCritAtkRate
Signature:
Description:
Increases critical damage by +n%
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bAtkRate
Bonus d’Objet
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bDelayrate
Bonus d’Objet
bDelayrate
Signature:
Description:
Increases skill delay by n%
bLongAtkRate
Bonus d’Objet
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
bShortAtkRate
Bonus d’Objet
bShortAtkRate
Signature:
Description:
Increases damage of short ranged attacks by n%
bAddRace
Bonus d’Objet
bAddRace
Signature:
Description:
+x% physical damage against race r
bFixedCast
Bonus d’Objet
bFixedCast
Signature:
Description:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
for
Commande
for
Signature:
Description:
Another pretest looping structure is the 'for' statement. It is considered a
specialized form of the 'while' statement, and is usually associated with counter-
controlled loops. Here are the steps of the 'for' statement: the initialize
statement is executed first and only once. The condition test is performed.
When the condition evaluates to false, the rest of the for statement is skipped.
When the condition evaluates to true, the body of the loop is executed, then the
update statement is executed (this usually involves incrementing a variable).
Then the condition is reevaluated and the cycle continues.
Example 1:
Example 2:
Exemple:
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
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