Lunar Eclipse Armor-LT [1] ( Lunar_E_Armor_LT )
| ID 450263 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 60 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Armure | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 120 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 2 | Niveau d'équipement min.: 190 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: 1 | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
.@g = getenchantgrade();
bonus bMdef,10;
bonus2 bSubSize,Size_Medium,13;
bonus2 bSubSize,Size_Large,13;
bonus bDelayrate,-.@r;
bonus bBaseAtk,15*.@r;
bonus bMatk,15*.@r;
bonus bMaxHPrate,5*(.@r/3);
bonus bAtkRate,5*(.@r/3);
bonus bMatkRate,5*(.@r/3);
if (.@r>=9) {
bonus bRes,20;
bonus bMRes,20;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
if (.@r>=13) {
bonus2 bAddEffWhenHit,Eff_Freeze,2000;
}
}
if (.@g>=ENCHANTGRADE_D) {
if (.@r>=13) {
bonus bLongAtkDef,readparam(bSta)/10;
bonus bNearAtkDef,readparam(bWis)/10;
}
}
if (.@g>=ENCHANTGRADE_C) {
if (.@r>=13) {
bonus bMaxHP,10000;
bonus2 bAddEff,Eff_Freeze,800;
}
}
if (.@g>=ENCHANTGRADE_B)
bonus2 bAddEffWhenHit,Eff_Freeze,1500;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Commande
getenchantgrade
Signature:
Description:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bMdef
Bonus d’Objet
bMdef
Signature:
Description:
Equipment MDEF + n
bSubSize
Bonus d’Objet
bSubSize
Signature:
Description:
+x% damage reduction against size s
bDelayrate
Bonus d’Objet
bDelayrate
Signature:
Description:
Increases skill delay by n%
bBaseAtk
Bonus d’Objet
bBaseAtk
Signature:
Description:
Basic attack power + n
bMatk
Bonus d’Objet
bMatk
Signature:
Description:
Magical attack power + n
bMaxHPrate
Bonus d’Objet
bMaxHPrate
Signature:
Description:
MaxHP + n%
bAtkRate
Bonus d’Objet
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Bonus d’Objet
bMatkRate
Signature:
Description:
Magical attack power + n%
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bRes
Bonus d’Objet
bRes
Signature:
Description:
Res + n
bMRes
Bonus d’Objet
bMRes
Signature:
Description:
MRes + n
bAddEle
Bonus d’Objet
bAddEle
Signature:
Description:
+x% physical damage against element e with trigger criteria bf
bMagicAddEle
Bonus d’Objet
bMagicAddEle
Signature:
Description:
+x% magical damage against element e
bAddEffWhenHit
Bonus d’Objet
bAddEffWhenHit
Signature:
Description:
Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
bLongAtkDef
Bonus d’Objet
bLongAtkDef
Signature:
Description:
Adds n% damage reduction against ranged physical attacks
readparam
Commande
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Exemple:
bSta
Bonus d’Objet
bSta
Signature:
Description:
STA + n
bNearAtkDef
Bonus d’Objet
bNearAtkDef
Signature:
Description:
Adds n% damage reduction against melee physical attacks
bWis
Bonus d’Objet
bWis
Signature:
Description:
WIS + n
bMaxHP
Bonus d’Objet
bMaxHP
Signature:
Description:
MaxHP + n
bAddEff
Bonus d’Objet
bAddEff
Signature:
Description:
Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
bAddRace
Bonus d’Objet
bAddRace
Signature:
Description:
+x% physical damage against race r
bMagicAddRace
Bonus d’Objet
bMagicAddRace
Signature:
Description:
+x% magical damage against race r
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
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