Lunar Eclipse Armor-LT [1] ( Lunar_E_Armor_LT )
| ID 450263 |
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Harga Beli: zeny | Harga Jual: 0 zeny | Berat: 60 | Slot: 1 | ||||||||||||||||||||||||||||||||||||
| Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. | Sub Tipe: Tidak ditentukan | Gender: Keduanya | Lokasi: Armor | |||||||||||||||||||||||||||||||||||||
| Serangan: Tidak ditentukan | Serangan Sihir: Tidak ditentukan | Jangkauan: Tidak ditentukan | Pertahanan: 120 | |||||||||||||||||||||||||||||||||||||
| Tingkat Senjata: Tidak ditentukan | Level Armor: 2 | Min. Level Equip: 190 | Max. Level Equip: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Bisa Ditempa: 1 | Dapat Di-upgrade: 1 | Elemen: Netral | Kelas: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
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Semua Tidak ditentukan
Bendera
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Penundaan
Tidak ditentukan
.@r = getrefine();
.@g = getenchantgrade();
bonus bMdef,10;
bonus2 bSubSize,Size_Medium,13;
bonus2 bSubSize,Size_Large,13;
bonus bDelayrate,-.@r;
bonus bBaseAtk,15*.@r;
bonus bMatk,15*.@r;
bonus bMaxHPrate,5*(.@r/3);
bonus bAtkRate,5*(.@r/3);
bonus bMatkRate,5*(.@r/3);
if (.@r>=9) {
bonus bRes,20;
bonus bMRes,20;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
if (.@r>=13) {
bonus2 bAddEffWhenHit,Eff_Freeze,2000;
}
}
if (.@g>=ENCHANTGRADE_D) {
if (.@r>=13) {
bonus bLongAtkDef,readparam(bSta)/10;
bonus bNearAtkDef,readparam(bWis)/10;
}
}
if (.@g>=ENCHANTGRADE_C) {
if (.@r>=13) {
bonus bMaxHP,10000;
bonus2 bAddEff,Eff_Freeze,800;
}
}
if (.@g>=ENCHANTGRADE_B)
bonus2 bAddEffWhenHit,Eff_Freeze,1500;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
}
Referensi Skrip
getrefine
Perintah
getrefine
Tanda Tangan:
Deskripsi:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Perintah
getenchantgrade
Tanda Tangan:
Deskripsi:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bMdef
Bonus Item
bMdef
Tanda Tangan:
Deskripsi:
Equipment MDEF + n
bSubSize
Bonus Item
bSubSize
Tanda Tangan:
Deskripsi:
+x% damage reduction against size s
bDelayrate
Bonus Item
bDelayrate
Tanda Tangan:
Deskripsi:
Increases skill delay by n%
bBaseAtk
Bonus Item
bBaseAtk
Tanda Tangan:
Deskripsi:
Basic attack power + n
bMatk
Bonus Item
bMatk
Tanda Tangan:
Deskripsi:
Magical attack power + n
bMaxHPrate
Bonus Item
bMaxHPrate
Tanda Tangan:
Deskripsi:
MaxHP + n%
bAtkRate
Bonus Item
bAtkRate
Tanda Tangan:
Deskripsi:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Bonus Item
bMatkRate
Tanda Tangan:
Deskripsi:
Magical attack power + n%
if
Perintah
if
Tanda Tangan:
Deskripsi:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Contoh:
bRes
Bonus Item
bRes
Tanda Tangan:
Deskripsi:
Res + n
bMRes
Bonus Item
bMRes
Tanda Tangan:
Deskripsi:
MRes + n
bAddEle
Bonus Item
bAddEle
Tanda Tangan:
Deskripsi:
+x% physical damage against element e with trigger criteria bf
bMagicAddEle
Bonus Item
bMagicAddEle
Tanda Tangan:
Deskripsi:
+x% magical damage against element e
bAddEffWhenHit
Bonus Item
bAddEffWhenHit
Tanda Tangan:
Deskripsi:
Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
bLongAtkDef
Bonus Item
bLongAtkDef
Tanda Tangan:
Deskripsi:
Adds n% damage reduction against ranged physical attacks
readparam
Perintah
readparam
Tanda Tangan:
Deskripsi:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Contoh:
bSta
Bonus Item
bSta
Tanda Tangan:
Deskripsi:
STA + n
bNearAtkDef
Bonus Item
bNearAtkDef
Tanda Tangan:
Deskripsi:
Adds n% damage reduction against melee physical attacks
bWis
Bonus Item
bWis
Tanda Tangan:
Deskripsi:
WIS + n
bMaxHP
Bonus Item
bMaxHP
Tanda Tangan:
Deskripsi:
MaxHP + n
bAddEff
Bonus Item
bAddEff
Tanda Tangan:
Deskripsi:
Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
bAddRace
Bonus Item
bAddRace
Tanda Tangan:
Deskripsi:
+x% physical damage against race r
bMagicAddRace
Bonus Item
bMagicAddRace
Tanda Tangan:
Deskripsi:
+x% magical damage against race r
Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Tidak ditentukan Tidak ditentukan
Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan |
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