Mad Bunny-LT [1] ( Mad_Bunny_K_LT )
| ID 460020 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 10 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Bouclier | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 2 | Niveau d'équipement min.: 160 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: 1 | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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A plush toy that Piamette uses conveniently for attack and defense? Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5+2*(.@r/2);
bonus bAtkRate,5+2*(.@r/2);
bonus bAspd,3;
if (.@r>=7) {
bonus bAspdRate,5;
bonus bVariableCastrate,-5;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_All,7;
bonus bLongAtkRate,7;
bonus bShortAtkRate,7;
if (.@r>=12) {
bonus bCritical,15;
bonus bNoCastCancel;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSubEle,Ele_All,10;
if (.@g >= ENCHANTGRADE_C) {
bonus bPow,2;
bonus bSpl,2;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bSMatk,2;
if (.@g >= ENCHANTGRADE_A) {
bonus bDelayrate,-5;
}
}
}
}
Références du Script
getenchantgrade
Commande
getenchantgrade
Signature:
Description:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMatkRate
Bonus d’Objet
bMatkRate
Signature:
Description:
Magical attack power + n%
bAtkRate
Bonus d’Objet
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bAspd
Bonus d’Objet
bAspd
Signature:
Description:
Attack speed + n
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bAspdRate
Bonus d’Objet
bAspdRate
Signature:
Description:
Attack speed + n%
bVariableCastrate
Bonus d’Objet
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAtkEle
Bonus d’Objet
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
bLongAtkRate
Bonus d’Objet
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
bShortAtkRate
Bonus d’Objet
bShortAtkRate
Signature:
Description:
Increases damage of short ranged attacks by n%
bCritical
Bonus d’Objet
bCritical
Signature:
Description:
Critical + n
bNoCastCancel
Bonus d’Objet
bNoCastCancel
Signature:
Description:
Prevents casting from being interrupted when hit (does not work in GvG)
bSubEle
Bonus d’Objet
bSubEle
Signature:
Description:
+x% damage reduction against attack element e with trigger criteria bf
bPow
Bonus d’Objet
bPow
Signature:
Description:
POW + n
bSpl
Bonus d’Objet
bSpl
Signature:
Description:
SPL + n
bPAtk
Bonus d’Objet
bPAtk
Signature:
Description:
PAtk + n
bSMatk
Bonus d’Objet
bSMatk
Signature:
Description:
SMatk + n
bDelayrate
Bonus d’Objet
bDelayrate
Signature:
Description:
Increases skill delay by n%
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
Non spécifié
Non spécifié |
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