Item Details

Illusion Gelerdria [2] ( Gelerdria_IL )

ID 530015 Illusion Gelerdria [2]
Illusion Gelerdria [2] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 200 Emplacements: 2
Type: Arme. Sous-type: Lance à une main Genre: Les deux Lieux: Arme
Attaque: 170 Attaque magique: Non spécifié Portée: 3 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 120 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

Uma lança especialmente encantada com os poderes da floresta.
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CRIT +15.
HP máx. +10%.
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A cada 3 refinos:
ATQ +20.
Velocidade de ataque +2%.
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Refino +7 ou mais:
Dano crítico +30%.
Dano de [Disparo Perfurante] +25%.
Refino +9 ou mais:
Dano físico a distância +15%.
Dano de [Toque do Oblívio] +25%.
Refino +11 ou mais:
Dano de [Disparo Perfurante] e [Toque do Oblívio] +20% adicional.
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Conjunto
[Faixa Ilusional]
Ao usar [Aegis Domini]:
Ativa um [efeito] por 60 segundos.
Arma e Faixa refinadas no +7 ou mais:
Dano físico a distância +15% adicional.
Soma dos refinos do conjunto 18 ou mais:
Dano físico contra todas as raças de monstros +15%.
Soma dos refinos do conjunto 22 ou mais:
A cada refino da Arma e da Faixa:
Dano de [Disparo Perfurante] e [Toque do Oblívio] +2%.
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Efeito:
Dano de [Disparo Perfurante] e [Toque do Oblívio] +25% adicional.
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Tipo: Lança
ATQ: 170 ATQM: 0
Peso: 200
Nível da arma: 4
Nível necessário: 120
Classes: Guardiões Reais e evoluções

Max HP +10%
Crit +15
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ATK +20 & ASPD +2% per 3 tingkat tempa
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Jika tingkat tempa +7 atau lebih,
CRI DMG +30%
Damage dari skill "Cannon Spear" +25%
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Jika tingkat tempa +9 atau lebih,
Damage serangan fisik jarak-jauh +15%
Damage dari skill "Vanishing Point" +25%
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Jika tingkat tempa +11 atau lebih,
Damage dari skill "Cannon Spear" +25%
Damage dari skill "Vanishing Point" +25%
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Set Bonus
Illusion Gelerdria
Illusion Hot-blooded Headband

Ketika menggunakan skill "Shield Spell",
Damage dari skill "Cannon Spear & Vanishing Point" +25% selama 60 detik

Jika tingkat tempa kedua item +7 atau lebih,
Damage serangan fisik jarak-jauh +15%

Jika total tingkat tempa kedua item +18 atau lebih,
Damage serangan fisik ke semua race monster +15%

Jika total tingkat tempa kedua item +22 atau lebih,
Damage dari skill "Cannon Spear & Vanishing Point"
meningkat sebesar 2x dari total tingkat tempa kedua item.
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Jenis : Spear
ATK : 170
Weapon Lv. : 4
Berat : 200
Syarat Lv : 120
Job : Royal Guard

A large one-handed spear that shakes the earth and also stimulate user's metabolism.
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MHP + 10%, CRI + 15.
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For every 3 refine level, ATK + 20, ASPD + 2%.
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When refined to +7 or higher,
increase Cannon Spear damage by 25%,
increase Critical Damage by 30%.
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When refined to +9 or higher,
increase Vanishing Point damage by 25%,
increase long ranged physical damage by 15%.
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When refined to +11 or higher, increase Cannon Spear and Vanishing Point damage by additional 25%.
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Set Bonus:
Illusion Gelerdria [2]
Illusion Passion Hairband [1]

When casting Shield Spell, increase Cannon Spear and Vanishing Point damage by 25% for 60 seconds.
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When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 15%.
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When the total refine level of set is 18 or higher, increase physical damage against all race monsters by 15%.
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When the total refine level of set is 22 or higher, increase Cannon Spear and Vanishing Point damage by twice the total refine rate set as a percentage.
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Type : Spear
Attack : 170
Weight : 200
Weapon Level : 4
Required Level : 120
Jobs : Royal Guard

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bCritical,15;
bonus bMaxHPrate,10;
bonus bAspdRate,2*(.@r/3);
bonus bBaseAtk,20*(.@r/3);
if (.@r>=7) {
   bonus bCritAtkRate,30;
   bonus2 bSkillAtk,"LG_CANNONSPEAR",25;
   if (.@r>=9) {
      bonus bLongAtkRate,15;
      bonus2 bSkillAtk,"LG_BANISHINGPOINT",25;
      if (.@r>=11) {
         bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
         bonus2 bSkillAtk,"LG_CANNONSPEAR",20;
      }
   }
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bCritical Bonus d’Objet
bCritical
Signature:
bonus bCritical,n;
Description:
Critical + n
bMaxHPrate Bonus d’Objet
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bAspdRate Bonus d’Objet
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bCritAtkRate Bonus d’Objet
bCritAtkRate
Signature:
bonus bCritAtkRate,n;
Description:
Increases critical damage by +n%
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bLongAtkRate Bonus d’Objet
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Oui 4 Non spécifié Détails

Non spécifié