Item Details

Patent Ray Knuckle [2] ( Up_Ray_Knuckle )

ID 560009 Patent Ray Knuckle [2]
Patent Ray Knuckle [2] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 80 Emplacements: 2
Type: Arme. Sous-type: Noue Genre: Les deux Lieux: Arme
Attaque: 205 Attaque magique: Non spécifié Portée: 1 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 150 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
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A cada 2 refinos:
ATQ +15.
A cada 3 refinos:
Dano de [Garra de Tigre] +4%.
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Refino +7 ou mais:
Dano de [Garra de Tigre] +15%.
Dano de [Portões do Inferno] +20%.
Refino +9 ou mais:
Recarga de [Garra de Tigre] -1 segundo.
Refino +11 ou mais:
HP máx. +10%.
Dano de [Portões do Inferno] +15% adicional.
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Conjunto
[Botas Primordiais]
VIT +10.
ATQ da arma +7%.
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Tipo: Soqueira
ATQ: 205 ATQM: 0
Peso: 80
Nível da arma: 4
Nível necessário: 150
Classes: Shuras e evoluções

Sebuah knuckle dengan bilah yang dibuat dari bahan meteor yang bersinar.
Kekuatan kuno yang disegel mulai menunjukkan kemampuan aslinya.
Akan beresonasi jika di kombinasikan dengan Great Hero Boots.

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ATK + 15 per 2 tingkat tempa.
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Meningkatkan Tiger Cannon damage sebesar 4% per 3 tingkat tempa
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Jika tingkat tempa 7 atau lebih, meningkatkan Tiger Cannon damage sebesar 15%, meningkatkan Gates of Hell damage sebesar 20%.
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Jika tingkat tempa 9 atau lebih, reduce cooldown dari Tiger Cannon skill sebanyak 1 detik.
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Jika level tempa 11 atau lebih, MaxHP + 10%, meningkatkan Gates of Hell damage tambahan sebesar 15%.
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Saat dipakai dengan Great Hero Boots, Vit + 10, Atk + 7%.
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Jenis: Knuckle attack: 205
Berat: 80
Weapon lv: 4
Syarat Lv: 150
Job: Sura

It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Increase damage of Tiger Cannon by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Tiger Cannon by additional 15%, Gates of Hell by 20%.
When refined to +9 or higher, reduce cooltime of Tiger Cannon by 1 sec.
When refined to +11 or higher, MHP + 10%, increase damage of Gates of Hell by 15%.
When equipped with Great Hero's Boots, VIT + 10, ATK + 7% Áõ°¡.
Type: Knuckle Attack: 205
Weight: 80
Weapon Level: 4
Required Level: 150
Class: Sura Type

The blades of this combat gauntlet are made from rainbow shards. It is said that Heimdall himself forged it for Sura Fredegonda.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

ATK +15 for every 2 refine levels.
Tiger Cannon damage +4% for every 3 refine levels.
If refine rate is +7 or higher, Tiger Cannon damage +15% additionally, Gates of Hell damage +20%.
If refine rate is +9 or higher, Tiger Cannon cooldown -1 sec.
If refine rate is +11 or higher, Max HP +10%, Gates of Hell damage +15% additionally.
If equipped with Great Hero's Boots, VIT +10, ATK +7%.
Class: Knuckle ATK: 205
Weight: 80
Weapon level: 4
Required Level: 150
Jobs: Sura and subclasses

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus2 bSkillAtk,"SR_TIGERCANNON",4*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"SR_TIGERCANNON",15;
   bonus2 bSkillAtk,"SR_GATEOFHELL",20;
}
if (.@r>=9) {
   bonus2 bSkillCooldown,"SR_TIGERCANNON",-1000;
}
if (.@r>=11) {
   bonus bMaxHPrate,10;
   bonus2 bSkillAtk,"SR_GATEOFHELL",15;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillCooldown Bonus d’Objet
bSkillCooldown
Signature:
bonus2 bSkillCooldown,sk,t;
Description:
Increases cooldown of skill sk by t milliseconds
bMaxHPrate Bonus d’Objet
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Détails
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Détails
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Détails
#15 Ancient Hero's Release Cube 38 0 Objet résultat Détails
#19 Hero's Weapon Modification Box II 6 0 rodatabase.base_item Détails
#79 +11 Ancient Hero Armor Opening Cube 38 0 Objet résultat Détails
Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Oui 4 Non spécifié Détails

Non spécifié