Item Details

Patent Ray Knuckle [2] ( Up_Ray_Knuckle )

ID 560009 Patent Ray Knuckle [2]
Patent Ray Knuckle [2] Цена покупки: zeny Цена продажи: 0 zeny Вес: 80 Слоты: 2
Тип: Оружие. Подтип: Кастет Пол: Оба Локации: Оружие
Атака: 205 Магическая атака: Не указано Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 150 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Четвертые классы., Все Third классы.

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
--------------------------
A cada 2 refinos:
ATQ +15.
A cada 3 refinos:
Dano de [Garra de Tigre] +4%.
--------------------------
Refino +7 ou mais:
Dano de [Garra de Tigre] +15%.
Dano de [Portões do Inferno] +20%.
Refino +9 ou mais:
Recarga de [Garra de Tigre] -1 segundo.
Refino +11 ou mais:
HP máx. +10%.
Dano de [Portões do Inferno] +15% adicional.
--------------------------
Conjunto
[Botas Primordiais]
VIT +10.
ATQ da arma +7%.
--------------------------
Tipo: Soqueira
ATQ: 205 ATQM: 0
Peso: 80
Nível da arma: 4
Nível necessário: 150
Classes: Shuras e evoluções

Sebuah knuckle dengan bilah yang dibuat dari bahan meteor yang bersinar.
Kekuatan kuno yang disegel mulai menunjukkan kemampuan aslinya.
Akan beresonasi jika di kombinasikan dengan Great Hero Boots.

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ATK + 15 per 2 tingkat tempa.
------------------------
Meningkatkan Tiger Cannon damage sebesar 4% per 3 tingkat tempa
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Jika tingkat tempa 7 atau lebih, meningkatkan Tiger Cannon damage sebesar 15%, meningkatkan Gates of Hell damage sebesar 20%.
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Jika tingkat tempa 9 atau lebih, reduce cooldown dari Tiger Cannon skill sebanyak 1 detik.
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Jika level tempa 11 atau lebih, MaxHP + 10%, meningkatkan Gates of Hell damage tambahan sebesar 15%.
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Saat dipakai dengan Great Hero Boots, Vit + 10, Atk + 7%.
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Jenis: Knuckle attack: 205
Berat: 80
Weapon lv: 4
Syarat Lv: 150
Job: Sura

It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Increase damage of Tiger Cannon by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Tiger Cannon by additional 15%, Gates of Hell by 20%.
When refined to +9 or higher, reduce cooltime of Tiger Cannon by 1 sec.
When refined to +11 or higher, MHP + 10%, increase damage of Gates of Hell by 15%.
When equipped with Great Hero's Boots, VIT + 10, ATK + 7% Áõ°¡.
Type: Knuckle Attack: 205
Weight: 80
Weapon Level: 4
Required Level: 150
Class: Sura Type

The blades of this combat gauntlet are made from rainbow shards. It is said that Heimdall himself forged it for Sura Fredegonda.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

ATK +15 for every 2 refine levels.
Tiger Cannon damage +4% for every 3 refine levels.
If refine rate is +7 or higher, Tiger Cannon damage +15% additionally, Gates of Hell damage +20%.
If refine rate is +9 or higher, Tiger Cannon cooldown -1 sec.
If refine rate is +11 or higher, Max HP +10%, Gates of Hell damage +15% additionally.
If equipped with Great Hero's Boots, VIT +10, ATK +7%.
Class: Knuckle ATK: 205
Weight: 80
Weapon level: 4
Required Level: 150
Jobs: Sura and subclasses

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus2 bSkillAtk,"SR_TIGERCANNON",4*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"SR_TIGERCANNON",15;
   bonus2 bSkillAtk,"SR_GATEOFHELL",20;
}
if (.@r>=9) {
   bonus2 bSkillCooldown,"SR_TIGERCANNON",-1000;
}
if (.@r>=11) {
   bonus bMaxHPrate,10;
   bonus2 bSkillAtk,"SR_GATEOFHELL",15;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillCooldown Бонус Предмета
bSkillCooldown
Сигнатура:
bonus2 bSkillCooldown,sk,t;
Описание:
Increases cooldown of skill sk by t milliseconds
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

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Не указано