Item Details

Old Shadow Handicraft [1] ( Old_Shadow_Handicraft )

ID 18975 Old Shadow Handicraft [1]
Old Shadow Handicraft [1] Harga Beli: 10 zeny Harga Jual: 5 zeny Berat: 10 Slot: 1
Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. Sub Tipe: Tidak ditentukan Gender: Keduanya Lokasi: Pakaian Kepala Atas
Serangan: Tidak ditentukan Serangan Sihir: Tidak ditentukan Jangkauan: Tidak ditentukan Pertahanan: 10
Tingkat Senjata: Tidak ditentukan Level Armor: 1 Min. Level Equip: 170 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Kelas Keempat., Semua kelas Ketiga.

Uma coroa antiga, mas que parece ter sido guardada com muito carinho por alguém.
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Todos os atributos +1.
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A cada refino:
ATQ e ATQM +4.
A cada 2 refinos:
HP e SP máx. +1%.
Dano de [Disparo Triplo] +25%.
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Refino +6 ou mais:
Recarga das Máscaras [Fraqueza] e [Infortúnio] -1 segundo.
Refino +8 ou mais:
Recarga das Máscaras [Vulnerabilidade] e [Ociosidade] -1 segundo.
Refino +10 ou mais:
Recarga das Máscaras [Tolice] e [Melancolia] -1 segundo.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM: 0
Peso: 10
Nível necessário: 170
Classes: Renegados e evoluções

Barang ini tidak bisa ditransaksikan.
All Stat + 1.
Setiap refine 1 level ATK + 4, MATK + 4.
Setiap refine 2 level MHP, MSP Bertambah sebesar 1%.
Setiap refine 2 level Triangle Shot damage bertambah sebesar 25%.
Jika refine +6 atau lebih Masquerade-Enervation dan Masquerade-Unlucky cooldown berkurang 1 detik.
Jika refine +8 atau lebih Masquerade-Laziness dan Masquerade-Weakness cooldown berkurang 1 detik.
Jika refine +10 atau lebih Masquerade-Groomy dan Masquerade-Ignorance cooldown berkurang 1 detik.
Jenis : Headgear DEF : 10
Posisi : Atas Berat : 10
Lv. Minimum : 170
Digunakan di : Shadow Chaser

An old, abandoned shadow handicraft that emanates a mysterious aura.
Account Bound
Class: Headgear
Position: Upper
Defense: 10
Weight: 10
Requires Level: 170
Usable By: Shadow Chaser
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
ATK + 4 per upgrade level of the item.
MATK + 4 per upgrade level of the item.
Increases the damage of Triangle Shot by 25% per 2 upgrade levels of the item.

If upgrade level is +6 or higher,
Reduces the cooldown of Masquerade-Enervation and Masquerade-Unlucky by 1 second.

If upgrade level is +8 or higher,
Reduces the cooldown of Masquerade-Laziness and Masquerade-Weakness by 1 second.

If upgrade level is +10 or higher,
Reduces the cooldown of Masquerade-Groomy and Masquerade-Ignorance by 1 second.

Set Bonus
Old Detachments Ring
Old Shadow Handicraft [1]
Increases the damage of Triangle Shot by 70%.

Account Bound.
An old, abandoned shadow handicraft that emanates a mysterious aura.
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All stats +1.
[For each refine Lv]
Atk +4.
Matk +4.
[For each 2 refine Lv]
Max HP and SP +1%.
[Triangle Shot] damage +25%.
[If refine Lv 6 or higher]
Cooldown of [Masquerade-Unlucky] and [Masquerade-Enervation] -1 sec.
[If refine Lv 8 or higher]
Cooldown of [Masquerade-Laziness] and [Masquerade-Weakness] -1 sec.
[If refine Lv 10 or higher]
Cooldown of [Masquerade-Ignorance] and [Masquerade-Gloomy] -1 sec.
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Class: Headgear
Position: Upper
Defense: 10
Weight: 10
Requires Level: 170
Job: Shadow Chaser

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Tidak
Bisa diperdagangkan? Tidak
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Tidak
Bisa ditempatkan di keranjang? Tidak
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Tidak
Bisa dikirim lewat surat? Tidak
Bisa dimasukkan ke lelang? Tidak
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bAllStats,1;
bonus bMatk,4*.@r;
bonus bBaseAtk,4*.@r;
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",25*(.@r/2);
if (.@r>=6) {
   bonus2 bSkillCooldown,"SC_ENERVATION",-1000;
   bonus2 bSkillCooldown,"SC_UNLUCKY",-1000;
   if (.@r>=8) {
      bonus2 bSkillCooldown,"SC_LAZINESS",-1000;
      bonus2 bSkillCooldown,"SC_WEAKNESS",-1000;
      if (.@r>=10) {
         bonus2 bSkillCooldown,"SC_IGNORANCE",-1000;
         bonus2 bSkillCooldown,"SC_GROOMY",-1000;
      }
   }
}
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bAllStats Bonus Item
bAllStats
Tanda Tangan:
bonus bAllStats,n;
Deskripsi:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bMatk Bonus Item
bMatk
Tanda Tangan:
bonus bMatk,n;
Deskripsi:
Magical attack power + n
bBaseAtk Bonus Item
bBaseAtk
Tanda Tangan:
bonus bBaseAtk,n;
Deskripsi:
Basic attack power + n
bMaxHPrate Bonus Item
bMaxHPrate
Tanda Tangan:
bonus bMaxHPrate,n;
Deskripsi:
MaxHP + n%
bMaxSPrate Bonus Item
bMaxSPrate
Tanda Tangan:
bonus bMaxSPrate,n;
Deskripsi:
MaxSP + n%
bSkillAtk Bonus Item
bSkillAtk
Tanda Tangan:
bonus2 bSkillAtk,sk,n;
Deskripsi:
Increases damage of skill sk by n%
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillCooldown Bonus Item
bSkillCooldown
Tanda Tangan:
bonus2 bSkillCooldown,sk,t;
Deskripsi:
Increases cooldown of skill sk by t milliseconds
Tidak ditentukan
Referensi Skrip

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Referensi Skrip

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