Item Details

Thanos Magic Helmet-LT [1] ( Thanos_Helm3_LT )

ID 400145 Thanos Magic Helmet-LT [1]
Thanos Magic Helmet-LT [1] Harga Beli: zeny Harga Jual: 0 zeny Berat: 10 Slot: 1
Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. Sub Tipe: Tidak ditentukan Gender: Keduanya Lokasi: Pakaian Kepala Atas
Serangan: Tidak ditentukan Serangan Sihir: Tidak ditentukan Jangkauan: Tidak ditentukan Pertahanan: 10
Tingkat Senjata: Tidak ditentukan Level Armor: 2 Min. Level Equip: 190 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: 1 Elemen: Netral Kelas: Tidak ditentukan

A magic helmet made as a set with Thanatos weapon.
It has been improved.
------------------------
MATK +5% per 3 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 15%.

If refine rate is 9 or higher, increases all property magical damage by 15%.

If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.
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Set Bonus:
Thanatos Magic Helmet-LT
Thanatos Two-handed Staff-AD

increases magical damage against all size enemies by 15%,
increases Crimson Rock damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Magic Helmet-LT
Thanatos Staff-AD

increases magical damage against all race monsters by 15%,
increases Varetyr Spear damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Magic Helmet-LT
Thanatos Dagger-AD

increases all property magical damage by 15%,
increases Psychic Wave damage by 12% per 2 refine rate of weapon.
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[Bonus By Grade]

[Grade D] Increases all property magical damage by 5%.
[Grade C] SPL +2, S.MATK +2.
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Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 190
Class: All Class

Semua

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
.@r = getrefine();
.@g = getenchantgrade();
bonus bMatkRate,5*(.@r/3);
if (.@r>=7) {
   bonus bVariableCastrate,-15;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_All,15;
      if (.@r>=11) {
         bonus bFixedCast,-200;
         bonus2 bMagicAddEle,Ele_All,15;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bMagicAtkEle,Ele_All,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bSMatk,2;
      bonus bSpl,2;
   }
}
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
getenchantgrade Perintah
getenchantgrade
Tanda Tangan:
getenchantgrade({<equipment slot>,<char_id>})
Deskripsi:
function is called or the specified equipment slot. If nothing is equipped there, it returns -1. Valid equipment slots are: EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default) For a list of others equipment slots see 'getequipid'.
bMatkRate Bonus Item
bMatkRate
Tanda Tangan:
bonus bMatkRate,n;
Deskripsi:
Magical attack power + n%
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Bonus Item
bVariableCastrate
Tanda Tangan:
bonus2 bVariableCastrate,sk,n;
Deskripsi:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAtkEle Bonus Item
bMagicAtkEle
Tanda Tangan:
bonus2 bMagicAtkEle,e,x;
Deskripsi:
Increases damage of e element magic by x%
bFixedCast Bonus Item
bFixedCast
Tanda Tangan:
bonus bFixedCast,t;
Deskripsi:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bMagicAddEle Bonus Item
bMagicAddEle
Tanda Tangan:
bonus2 bMagicAddEle,e,x;
Deskripsi:
+x% magical damage against element e
bSMatk Bonus Item
bSMatk
Tanda Tangan:
bonus bSMatk,n;
Deskripsi:
SMatk + n
bSpl Bonus Item
bSpl
Tanda Tangan:
bonus bSpl,n;
Deskripsi:
SPL + n
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

Tidak ditentukan

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