Item Details

Boots of Good and Evil (Hyper Novice) [1] ( FateSin_Boots_HN )

ID 470226 Boots of Good and Evil (Hyper Novice) [1]
Boots of Good and Evil (Hyper Novice) [1] Harga Beli: zeny Harga Jual: 0 zeny Berat: 60 Slot: 1
Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. Sub Tipe: Tidak ditentukan Gender: Keduanya Lokasi: Sepatu
Serangan: Tidak ditentukan Serangan Sihir: Tidak ditentukan Jangkauan: Tidak ditentukan Pertahanan: 20
Tingkat Senjata: Tidak ditentukan Level Armor: 2 Min. Level Equip: 210 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: 1 Elemen: Netral Kelas: Kelas Keempat.

Boots imbued with the power of good and evil.
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MHP + 500, MSP + 100.
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For every 2 refine level, MHP + 1%, MSP + 1%.
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When refined to +7 or higher, ATK + 7%, MATK + 7%.
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When refined to +9 or higher, increase long-range physical damage and all property magic damage by 10%.
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When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
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[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
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Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Hyper Novice

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Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,500;
bonus bMaxSP,100;
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
if (.@r>=7) {
   bonus bAtkRate,7;
   bonus bMatkRate,7;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_All,10;
      bonus bLongAtkRate,10;
      if (.@r>=11) {
         bonus bFixedCast,-500;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMRes,50;
   bonus bRes,50;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bAddSize,Size_All,10;
      bonus2 bMagicAddSize,Size_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPAtk,7;
         bonus bSMatk,7;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bFixedCast,-500;
         }
      }
   }
}
Referensi Skrip
getenchantgrade Perintah
getenchantgrade
Tanda Tangan:
getenchantgrade({<equipment slot>,<char_id>})
Deskripsi:
function is called or the specified equipment slot. If nothing is equipped there, it returns -1. Valid equipment slots are: EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default) For a list of others equipment slots see 'getequipid'.
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bMaxHP Bonus Item
bMaxHP
Tanda Tangan:
bonus bMaxHP,n;
Deskripsi:
MaxHP + n
bMaxSP Bonus Item
bMaxSP
Tanda Tangan:
bonus bMaxSP,n;
Deskripsi:
MaxSP + n
bMaxHPrate Bonus Item
bMaxHPrate
Tanda Tangan:
bonus bMaxHPrate,n;
Deskripsi:
MaxHP + n%
bMaxSPrate Bonus Item
bMaxSPrate
Tanda Tangan:
bonus bMaxSPrate,n;
Deskripsi:
MaxSP + n%
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAtkRate Bonus Item
bAtkRate
Tanda Tangan:
bonus bAtkRate,n;
Deskripsi:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate Bonus Item
bMatkRate
Tanda Tangan:
bonus bMatkRate,n;
Deskripsi:
Magical attack power + n%
bMagicAtkEle Bonus Item
bMagicAtkEle
Tanda Tangan:
bonus2 bMagicAtkEle,e,x;
Deskripsi:
Increases damage of e element magic by x%
bLongAtkRate Bonus Item
bLongAtkRate
Tanda Tangan:
bonus bLongAtkRate,n;
Deskripsi:
Increases damage of long ranged attacks by n%
bFixedCast Bonus Item
bFixedCast
Tanda Tangan:
bonus bFixedCast,t;
Deskripsi:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bMRes Bonus Item
bMRes
Tanda Tangan:
bonus bMRes,n;
Deskripsi:
MRes + n
bRes Bonus Item
bRes
Tanda Tangan:
bonus bRes,n;
Deskripsi:
Res + n
bAddSize Bonus Item
bAddSize
Tanda Tangan:
bonus2 bAddSize,s,x;
Deskripsi:
+x% physical damage against size s
bMagicAddSize Bonus Item
bMagicAddSize
Tanda Tangan:
bonus2 bMagicAddSize,s,x;
Deskripsi:
+x% magical damage against size s
bPAtk Bonus Item
bPAtk
Tanda Tangan:
bonus bPAtk,n;
Deskripsi:
PAtk + n
bSMatk Bonus Item
bSMatk
Tanda Tangan:
bonus bSMatk,n;
Deskripsi:
SMatk + n
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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# Item Target Peran Slot Detail
#131 1 rodatabase.target_item 2 Detail
ID Item Pemicu Item Dasar Material Peran Detail
#84 Good and Evil Boots Refine Hammer 18 18 rodatabase.base_item Item Hasil Detail
#96 +7 Refine Hammer for NPC 324 648 rodatabase.base_item Item Hasil Detail
Refine Grup Level Item Bisa Ditempa Tingkat Senjata Level Armor Detail
Refine Armor 2 Ya Tidak ditentukan 2 Detail

Tidak ditentukan