Item Details

Illusion Katar of Cold Icicle [2] ( KatarOfCold_Icicle_IL )

ID 610012 Illusion Katar of Cold Icicle [2]
Illusion Katar of Cold Icicle [2] Harga Beli: zeny Harga Jual: 0 zeny Berat: 120 Slot: 2
Tipe: Item senjata. Sub Tipe: Katar Gender: Keduanya Lokasi: Tangan Kanan + Tangan Kiri
Serangan: 220 Serangan Sihir: Tidak ditentukan Jangkauan: 1 Pertahanan: Tidak ditentukan
Tingkat Senjata: 4 Level Armor: Tidak ditentukan Min. Level Equip: 120 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Tidak ditentukan

Katar feito de gelo encantado.
--------------------------
Duplica a chance de causar um ataque crítico.
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A cada refino:
ATQ +5.
--------------------------
Refino +7 ou mais:
Dano de [Lâminas Retalhadoras] +20%.
Refino +9 ou mais:
Velocidade de ataque +10%.
Refino +11 ou mais:
CRIT +5.
Dano físico contra a raça Inseto +10%.
Dano físico contra oponentes de propriedade Fogo +10%.
--------------------------
Conjunto
[Anel Ilusional]
ATQ da arma +5%.
Refino +9 ou mais:
Dano crítico +20%.
Refino +11 ou mais:
Ao usar [Potencializar Veneno], ativa [CRIT +15] por 30 segundos.
--------------------------
Tipo: Katar
ATQ: 220 ATQM: 0
Peso: 120
Nível da arma: 4
Nível necessário: 120
Classes: Sicários e evoluções

Weapon yang bisa didapatkan dari Illusion of Underwater.
ATK +5 tiap level tempa.
------------------------
Saat level tempa +7 atau lebih, Cross Impact damage +20%.
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Saat level tempa +9 atau lebih, ASPD +10%,
------------------------
Saat level tempa +11 atau lebih, Crit +15, damage fisik ke lawan elemen fire dan race Insect +10%.
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Set Bonus
Illusion Katar of Cold Icicle,
Illusion Ring,

ATK +5%

Saat level tempa katar +9 atau lebih, Crit damage +20%.

Saat level tempa katar +11 atau lebih, Crit +15
------------------------
Jenis: Katar
Atk: 220
Weapon lv: 4
Berat: 120
Syarat Lv: 120
Job: Assassin Class

A katar made of crystalized ice.
Its sharp point will chill enemies down to the bone.
------------------------
For every refine level, ATK + 5.
------------------------
When refined to +7 or higher, increase Cross Impact damage by 20%.
------------------------
When refined to +9 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, CRI + 15, increase physical damage against Fire property and Insect race monsters by 10%.
------------------------
Set Bonus:
Illusion Katar of Frozen Icicle [2]
Illusion Ring [1]

ATK + 5%.
------------------------
When the refine level of weapon is 9 or higher, Critical Damage + 20%.
------------------------
When the refine level of weapon is 11 or higher, gain CRI + 15 for 30 seconds when using Venom Impression.
------------------------
Type : Katar
Attack : 220
Weight : 120
Weapon Level : 4
Required Level : 120
Jobs : Assassin Class

A katar made of crystalized ice.
Its sharp point will chill enemies down to the bone.
------------------------
For every refine level, ATK + 5.
------------------------
When refined to +7 or higher, increase Cross Impact damage by 20%.
------------------------
When refined to +9 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, CRI + 15, increase physical damage against Fire property and Insect race monsters by 10%.
------------------------
Set Bonus:
Illusion Katar of Frozen Icicle [2]
Illusion Ring [1]

ATK + 5%.
------------------------
When the refine level of weapon is 9 or higher, Critical Damage + 20%.
------------------------
When the refine level of weapon is 11 or higher, gain CRI + 15 for 30 seconds when using Venom Impression.
------------------------
Type: Katar
Attack: 220
Weight: 120
Weapon Level: 4
Required Level: 120
Jobs: Assassin Class

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bBaseAtk,5*.@r;
if (.@r>=7) {
   bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
}
if (.@r>=9) {
   bonus bAspdRate,10;
}
if (.@r>=11) {
   bonus2 bAddRace,RC_Insect,10;
   bonus2 bAddEle,Ele_Fire,10;
   bonus bCritical,15;
}
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bBaseAtk Bonus Item
bBaseAtk
Tanda Tangan:
bonus bBaseAtk,n;
Deskripsi:
Basic attack power + n
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Bonus Item
bSkillAtk
Tanda Tangan:
bonus2 bSkillAtk,sk,n;
Deskripsi:
Increases damage of skill sk by n%
bAspdRate Bonus Item
bAspdRate
Tanda Tangan:
bonus bAspdRate,n;
Deskripsi:
Attack speed + n%
bAddRace Bonus Item
bAddRace
Tanda Tangan:
bonus2 bAddRace,r,x;
Deskripsi:
+x% physical damage against race r
bAddEle Bonus Item
bAddEle
Tanda Tangan:
bonus3 bAddEle,e,x,bf;
Deskripsi:
+x% physical damage against element e with trigger criteria bf
bCritical Bonus Item
bCritical
Tanda Tangan:
bonus bCritical,n;
Deskripsi:
Critical + n
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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