Item Details

Illusion Katar of Frozen Icicle [2] ( KatarOfCold_Icicle_IL )

ID 610012 Illusion Katar of Frozen Icicle [2]
Illusion Katar of Frozen Icicle [2] Цена покупки: zeny Цена продажи: 0 zeny Вес: 120 Слоты: 2
Тип: Оружие. Подтип: Катар Пол: Оба Локации: Правая_рука + Левая_рука
Атака: 220 Магическая атака: Не указано Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 120 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Katar feito de gelo encantado.
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Duplica a chance de causar um ataque crítico.
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A cada refino:
ATQ +5.
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Refino +7 ou mais:
Dano de [Lâminas Retalhadoras] +20%.
Refino +9 ou mais:
Velocidade de ataque +10%.
Refino +11 ou mais:
CRIT +5.
Dano físico contra a raça Inseto +10%.
Dano físico contra oponentes de propriedade Fogo +10%.
--------------------------
Conjunto
[Anel Ilusional]
ATQ da arma +5%.
Refino +9 ou mais:
Dano crítico +20%.
Refino +11 ou mais:
Ao usar [Potencializar Veneno], ativa [CRIT +15] por 30 segundos.
--------------------------
Tipo: Katar
ATQ: 220 ATQM: 0
Peso: 120
Nível da arma: 4
Nível necessário: 120
Classes: Sicários e evoluções

Weapon yang bisa didapatkan dari Illusion of Underwater.
ATK +5 tiap level tempa.
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Saat level tempa +7 atau lebih, Cross Impact damage +20%.
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Saat level tempa +9 atau lebih, ASPD +10%,
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Saat level tempa +11 atau lebih, Crit +15, damage fisik ke lawan elemen fire dan race Insect +10%.
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Set Bonus
Illusion Katar of Cold Icicle,
Illusion Ring,

ATK +5%

Saat level tempa katar +9 atau lebih, Crit damage +20%.

Saat level tempa katar +11 atau lebih, Crit +15
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Jenis: Katar
Atk: 220
Weapon lv: 4
Berat: 120
Syarat Lv: 120
Job: Assassin Class

A katar made of crystalized ice.
Its sharp point will chill enemies down to the bone.
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For every refine level, ATK + 5.
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When refined to +7 or higher, increase Cross Impact damage by 20%.
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When refined to +9 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, CRI + 15, increase physical damage against Fire property and Insect race monsters by 10%.
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Set Bonus:
Illusion Katar of Frozen Icicle [2]
Illusion Ring [1]

ATK + 5%.
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When the refine level of weapon is 9 or higher, Critical Damage + 20%.
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When the refine level of weapon is 11 or higher, gain CRI + 15 for 30 seconds when using Venom Impression.
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Type : Katar
Attack : 220
Weight : 120
Weapon Level : 4
Required Level : 120
Jobs : Assassin Class

A katar made of crystalized ice.
Its sharp point will chill enemies down to the bone.
------------------------
For every refine level, ATK + 5.
------------------------
When refined to +7 or higher, increase Cross Impact damage by 20%.
------------------------
When refined to +9 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, CRI + 15, increase physical damage against Fire property and Insect race monsters by 10%.
------------------------
Set Bonus:
Illusion Katar of Frozen Icicle [2]
Illusion Ring [1]

ATK + 5%.
------------------------
When the refine level of weapon is 9 or higher, Critical Damage + 20%.
------------------------
When the refine level of weapon is 11 or higher, gain CRI + 15 for 30 seconds when using Venom Impression.
------------------------
Type: Katar
Attack: 220
Weight: 120
Weapon Level: 4
Required Level: 120
Jobs: Assassin Class

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bBaseAtk,5*.@r;
if (.@r>=7) {
   bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
}
if (.@r>=9) {
   bonus bAspdRate,10;
}
if (.@r>=11) {
   bonus2 bAddRace,RC_Insect,10;
   bonus2 bAddEle,Ele_Fire,10;
   bonus bCritical,15;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bAddRace Бонус Предмета
bAddRace
Сигнатура:
bonus2 bAddRace,r,x;
Описание:
+x% physical damage against race r
bAddEle Бонус Предмета
bAddEle
Сигнатура:
bonus3 bAddEle,e,x,bf;
Описание:
+x% physical damage against element e with trigger criteria bf
bCritical Бонус Предмета
bCritical
Сигнатура:
bonus bCritical,n;
Описание:
Critical + n
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 4 Да 4 Не указано Детали

Не указано