Item Details

Sweet Crepe ( Crepe )

ID 11607 Sweet Crepe
Sweet Crepe Buy Price: zeny Sell Price: 0 zeny Weight: 10 Slots: Not specified
Type: Healing item. Sub Type: Not specified Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Receita francesa recheada com frutas e chocolate enrolados em uma massa deliciosa.
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Remove Envenenamento, Maldição, Silêncio, Caos, Cegueira e Alucinação.
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Será deletado no final do evento.
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Peso: 10

A dish wrapped in thin batter topped with whipped cream and fresh fruit.

Recovers various status ailments (poison, curse, silence, confusion, darkness, hallucination)
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(Item will be deleted when event ends.)
Weight : 10

Attack: 0
Property: N/A
Weight: 0
Weapon Level: 0

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Override Not specified
Can be used while sitting? Yes
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
specialeffect2 EF_HEAL3;
sc_end SC_POISON;
sc_end SC_SILENCE;
sc_end SC_BLIND;
sc_end SC_CONFUSION;
sc_end SC_CURSE;
sc_end SC_Hallucination;
Script References
specialeffect2 Command
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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