Item Details

Black Wing [1] ( Black_Wing )

ID 13061 Black Wing [1]
Black Wing [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 60 Slots: 1
Type: Weapon item. Sub Type: Dagger Gender: Both Locations: Weapon
Attack: 142 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 3 Armor Level: Not specified Min. Equip Level: 102 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Uma adaga serrilhada forjada na Guilda dos Arruaceiros.
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Dano de [Ofensiva Fatal] +30%.
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A cada refino a partir do +6:
ATQM +3.
Dano de [Ofensiva Fatal] +2%.
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Conjunto
[Gato Preto]
ATQM +5. Precisão +5.
Custo de SP de [Máscara da Fraqueza] e [Máscara da Melancolia] -20.
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Tipo: Adaga
ATQ: 142 ATQM: 0
Peso: 60
Nível da arma: 3
Nível necessário: 102
Classes: Renegados e evoluções

Sebuah belati bergerigi yang dibuat oleh Persekutuan Rogue.
Meningkatkan serangan skill Fatal Menace sebesar 30%. Setiap tingkat tempa diatas +5, tambahan peningkatan serangan skill Fatal Menace sebesar 3% dan MATK + 3.
Ketika dipakai bersamaan dengan Black Cat akan menambahkan HIT +5, MATK +5, mengurangi pemakaian SP skill Masquerede , Enervation dan Gloomy sebesar 20.
Jenis Barang :Dagger Serangan : 142
Berat : 60
Senjata Level :3
Level Persyaratan : 102
Untuk Profesi : Shadow Chaser

A sawtooth dagger crafted by the Rogue Guild.
Class: Dagger
Attack: 142
Weight: 60
Weapon Level: 3
Requires Level: 102
Usable By: Shadow Chaser
Increases the damage of Fatal Menace by 30%.

For every upgrade level of the item past the upgrade level of 5,
Increases the damage of Fatal Menace by an additional 2%.
MATK + 3

Set Bonus
Black Cat
Black Wing [1]
MATK + 5
Hit + 5
Reduces the SP cost of Masquerade-Enervation and Masquerade-Groomy by 20.

A sawtooth dagger crafted by the Rogue Guild.
30% ATK increase of Fatal Menace. 2% ATK and +3 MATK increase with every upgrade above level 6.
HIT +5, MATK +5 when used with Black Cat. Masquerade: Enervation and Groomy SP decreased by 20.
Class: Dagger
Attack: 142
Weight: 60
Weapon Level: 3
Required Level: 102
Jobs: Shadow Chaser Only

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus2 bSkillAtk,"SC_FATALMENACE",30;
if (.@r>=6) {
   bonus2 bSkillAtk,"SC_FATALMENACE",(.@r-5)*2;
   bonus bMatk,((.@r-5)*3);
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 3 Yes 3 Not specified Details

Not specified