Item Details

Huuma Shuriken of Dancing Petals [2] ( Huuma_Hundred_Petal )

ID 13332 Huuma Shuriken of Dancing Petals [2]
Huuma Shuriken of Dancing Petals [2] Buy Price: zeny Sell Price: 0 zeny Weight: 200 Slots: 2
Type: Weapon item. Sub Type: Fuuma Shuriken Gender: Both Locations: Right_Hand + Left_Hand
Attack: 250 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Shuriken Huuma que solta pétalas de cerejeira quando rodopiado.
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Dano de [Turbilhão de Pétalas] +20%.
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Refino +7 ou mais:
Dano físico a distância +10%.
Refino +9 ou mais:
Dano de [Turbilhão de Pétalas] +20% adicional.
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Tipo: Shuriken Huuma
ATQ: 250 ATQM: 0
Peso: 200
Nível da arma: 4
Nível necessário: 100
Classes: Ninjas e evoluções

Huuma Shuriken yang digunakan para Ninja
yang di sewa untuk mengamankan kepemilikan tambang emas
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Meningkatkan damage Swirling Petal sebesar 20%.
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Jika tingkat tempa +7 atau lebih,
Meningkatkan damage serangan jarak jauh ke target +10%
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Jika tingkat tempa +9 atau lebih,
Mendapatkan tambahan damage Swirling Petal sebesar 20%.
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Set Bonus
Golden Ninja Suit
Golden Scarf
Huuma Shuriken of Dancing Petals

Mengurangi cooldown dari Swirling Petal sebesar 1 detik.
Meningkatkan damage serangan jarak jauh ke target +15%.
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Jenis : Huuma Shuriken
ATK : 250
Properti : Netral
Berat : 200
Weapon Lv : 4
Syarat Lv : 100
Job : Kagerou/Oboro

A huuma shuriken used by the ninjas who were hired to secure ownership of some gold mine.
Class: Huuma Shuriken
Attack: 250
Property: Neutral
Weight: 200
Weapon Level: 4
Required Level: 100
Required Jobs: Kagerou/Oboro
Increases the damage of Swirling Petal by 20%.
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by 10%.
If upgrade level is +9 or higher,
Increases the damage of Swirling Petal by an additional 20%.
Set Bonus
Golden Ninja Suit
Golden Scarf
Huuma Shuriken of Dancing Petals
Reduces the cooldown of Swirling Petal by 1 second.
Increases long-ranged damage on targets by 15%.

A huuma shuriken used by the ninjas who were hired to secure ownership of some gold mine.
Swirling Petal damage +20%.
[If refine Lv 7 or higher]
Long-range physical damage +10%.
[If refine Lv 9 or higher]
Additional Swirling Petal damage +20%.
[Set bonus]
Golden Ninja Suit
Golden Scarf
Huuma Shuriken of Dancing Petals
Cooldown of Swirling Petal -1 sec.
Long-range physical damage +15%.
Class: Huuma Shuriken
Attack: 250
Property: Neutral
Weight: 200
Weapon Level: 4
Required Level: 100
Required Jobs: Kagerou/Oboro

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
.@bonus = 20;
if (.@r>=7) {
   bonus bLongAtkRate,10;
}
if (.@r>=9) {
   .@bonus += 20;
}
bonus2 bSkillAtk,"KO_HUUMARANKA",.@bonus;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified